309 lines
10 KiB
C
309 lines
10 KiB
C
/* savedialog.c - save/load game dialog
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*/
|
|
#include <gtk/gtk.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <errno.h>
|
|
|
|
#include "gtkballs.h" /* _(), game_*() */
|
|
#include "gtkutils.h"
|
|
#include "savegame.h"
|
|
#include "theme.h" /* gtkb_theme_get_balls_num() */
|
|
#include "gfx.h" /* reinit_board */
|
|
#include "game.h"
|
|
|
|
gchar *_selected_save_load = NULL;
|
|
|
|
void do_load_game(GtkWidget *widget, gpointer data) {
|
|
gint score, *board = NULL, *next = NULL, oldnext;
|
|
gchar *errormsg = NULL;
|
|
gchar *rules = NULL;
|
|
gint w, h, c, n, d;
|
|
|
|
if (!_selected_save_load) {
|
|
ut_simple_message_box(_("No game selected for load.\n"));
|
|
return;
|
|
}
|
|
if (!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) {
|
|
errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load);
|
|
} else {
|
|
rules_get_from_str(rules, &w, &h, &c, &n, &d);
|
|
if (c > gtkb_theme_get_balls_num()) {
|
|
errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."),
|
|
gtkb_theme_get_balls_num(), c);
|
|
g_free(rules);
|
|
g_free(board);
|
|
g_free(next);
|
|
}
|
|
}
|
|
g_free(_selected_save_load);
|
|
if (errormsg) {
|
|
ut_simple_message_box(errormsg);
|
|
g_free(errormsg);
|
|
return;
|
|
}
|
|
oldnext = rules_get_next();
|
|
rules_set(w, h, c, n, d);
|
|
g_free(rules);
|
|
reinit_board(board, next, score, oldnext);
|
|
g_free(board);
|
|
g_free(next);
|
|
if (data) {
|
|
gtk_widget_destroy(GTK_WIDGET(data));
|
|
}
|
|
}
|
|
|
|
static void do_delete_game (GtkWidget *treeview) {
|
|
GtkTreeModel *model;
|
|
GtkTreeIter iter, nextiter;
|
|
GValue value = {0, };
|
|
|
|
if (gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),&model, &iter))
|
|
{
|
|
gtk_tree_model_get_value(model, &iter, 1, &value);
|
|
if (g_value_get_string(&value)) {
|
|
unlink(g_value_get_string(&value));
|
|
gtk_list_store_remove(GTK_LIST_STORE(model), &iter);
|
|
if (iter.stamp == 0) {
|
|
if (gtk_tree_model_get_iter_first(model, &iter)) {
|
|
do {
|
|
nextiter = iter;
|
|
} while (gtk_tree_model_iter_next(model, &iter));
|
|
iter = nextiter;
|
|
}
|
|
}
|
|
if (iter.stamp != 0) {
|
|
gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter);
|
|
}
|
|
}
|
|
g_value_unset(&value);
|
|
}
|
|
}
|
|
|
|
void do_save_game(GtkWidget *widget, gpointer data) {
|
|
gchar *fname = NULL, *errormsg, *rules;
|
|
gint *b, *n;
|
|
|
|
if (_selected_save_load) {
|
|
/* TODO: alert stupid user about erasing file... */
|
|
unlink(_selected_save_load);
|
|
g_free(_selected_save_load);
|
|
}
|
|
|
|
rules = rules_get_as_str();
|
|
b = game_get_board_as_int_arr();
|
|
n = game_get_next_as_int_arr();
|
|
fname = save_game(rules, game_get_score(), b, n);
|
|
g_free(n);
|
|
g_free(b);
|
|
g_free(rules);
|
|
|
|
if (fname != NULL) {
|
|
errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno));
|
|
ut_simple_message_box(errormsg);
|
|
g_free(fname);
|
|
g_free(errormsg);
|
|
}
|
|
if (data) {
|
|
gtk_widget_destroy(GTK_WIDGET(data));
|
|
}
|
|
}
|
|
|
|
void save_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
|
|
do_save_game(GTK_WIDGET(treeview), data);
|
|
}
|
|
|
|
void load_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
|
|
do_load_game(GTK_WIDGET(treeview), data);
|
|
}
|
|
|
|
void sl_row_activated(GtkTreeSelection *selection, GtkTreeModel *model) {
|
|
GtkTreeIter iter;
|
|
GValue value = {0, };
|
|
|
|
if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
|
|
if (_selected_save_load) {
|
|
g_free(_selected_save_load);
|
|
}
|
|
gtk_tree_model_get_value(model, &iter, 1, &value);
|
|
if (g_value_get_string(&value)) {
|
|
_selected_save_load = g_strdup((gchar *)g_value_get_string(&value));
|
|
} else {
|
|
_selected_save_load = NULL;
|
|
}
|
|
g_value_unset(&value);
|
|
}
|
|
}
|
|
|
|
void free_gamelist(gchar **gamelist, gint num) {
|
|
gint i;
|
|
|
|
for (i = 0; i < num * 2; i++) {
|
|
g_free(gamelist[i]);
|
|
}
|
|
g_free(gamelist);
|
|
}
|
|
|
|
|
|
gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
|
|
{
|
|
GValue value_a = {0, };
|
|
GValue value_b = {0, };
|
|
gchar *str_a, *str_b;
|
|
gint r = 0, i;
|
|
gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18};
|
|
|
|
gtk_tree_model_get_value(model, a, 0, &value_a);
|
|
gtk_tree_model_get_value(model, b, 0, &value_b);
|
|
if ((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) {
|
|
for (i = 0; (size_t) i < sizeof(sort_pos) / sizeof(gint); i++) {
|
|
if (str_a[sort_pos[i]] != str_b[sort_pos[i]]) {
|
|
r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
g_value_unset(&value_a);
|
|
g_value_unset(&value_b);
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
#define BUTTON_SAVE_GAME 100
|
|
#define BUTTON_LOAD_GAME 101
|
|
#define BUTTON_DELETE_GAME 102
|
|
|
|
static void save_load_dlg_response (GtkDialog * dlg, int response, gpointer user_data)
|
|
{
|
|
GtkWidget * treeview = GTK_WIDGET (user_data);
|
|
switch (response)
|
|
{
|
|
case BUTTON_SAVE_GAME:
|
|
do_save_game (treeview, dlg);
|
|
return;
|
|
case BUTTON_LOAD_GAME:
|
|
do_load_game (treeview, dlg);
|
|
return;
|
|
case BUTTON_DELETE_GAME:
|
|
do_delete_game (treeview);
|
|
return;
|
|
}
|
|
gtk_widget_destroy (GTK_WIDGET (dlg));
|
|
}
|
|
|
|
|
|
|
|
void save_load_game_dialog(gboolean is_save)
|
|
{
|
|
GtkListStore * store;
|
|
GtkTreeIter iter;
|
|
GtkWidget * treeview;
|
|
GtkCellRenderer * renderer;
|
|
GtkTreeViewColumn * column;
|
|
GtkTreePath * path;
|
|
GtkWidget * dialog, * swindow, * vbox;
|
|
gint i, num;
|
|
gchar ** gamelist, str1[20], * str2;
|
|
|
|
_selected_save_load = NULL;
|
|
|
|
num = get_saved_games (&gamelist);
|
|
if (!is_save && !num) {
|
|
ut_simple_message_box(_("No saved games found.\n"));
|
|
return;
|
|
}
|
|
|
|
dialog = gtkutil_dialog_new (is_save ? _("Save game") : _("Load game"),
|
|
main_window, TRUE, &vbox);
|
|
|
|
swindow = gtk_scrolled_window_new (NULL, NULL);
|
|
gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
|
|
gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
|
|
gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
|
|
|
|
store = gtk_list_store_new (3,
|
|
G_TYPE_STRING,
|
|
G_TYPE_STRING,
|
|
G_TYPE_STRING);
|
|
for (i = 0; i < num; i++) {
|
|
gtk_list_store_append (store, &iter);
|
|
memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar));
|
|
str1[19] = '\0';
|
|
str2 = g_strndup (gamelist[i * 2] + 21 * sizeof(gchar),
|
|
(strlen(gamelist[i * 2]) - 22) * sizeof(gchar));
|
|
gtk_list_store_set (store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1);
|
|
g_free (str2);
|
|
}
|
|
if (is_save) {
|
|
gtk_list_store_append (store, &iter);
|
|
gtk_list_store_set (store, &iter, 0, _("Empty"), -1);
|
|
}
|
|
free_gamelist(gamelist, num);
|
|
|
|
treeview = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
|
|
gtk_tree_view_set_search_column (GTK_TREE_VIEW(treeview), 0);
|
|
gtk_tree_selection_set_mode (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE);
|
|
g_signal_connect (G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))),
|
|
"changed", G_CALLBACK(sl_row_activated), store);
|
|
gtk_container_add (GTK_CONTAINER(swindow), treeview);
|
|
|
|
renderer = gtk_cell_renderer_text_new ();
|
|
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
|
|
column = gtk_tree_view_column_new_with_attributes (_("Date"), renderer, "text", 0, NULL);
|
|
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
|
|
|
|
gtk_tree_view_column_set_sort_column_id (column, 0);
|
|
gtk_tree_view_column_set_sort_order (column, GTK_SORT_DESCENDING);
|
|
gtk_tree_sortable_set_sort_func (GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL);
|
|
gtk_tree_view_column_clicked (column);
|
|
|
|
renderer = gtk_cell_renderer_text_new ();
|
|
g_object_set (G_OBJECT(renderer), "xalign", 1.0, NULL);
|
|
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
|
|
column = gtk_tree_view_column_new_with_attributes (_("Score"), renderer, "text", 2, NULL);
|
|
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
|
|
|
|
if (is_save) {
|
|
path = gtk_tree_model_get_path (GTK_TREE_MODEL(store), &iter);
|
|
} else {
|
|
path = gtk_tree_path_new_from_string ("0");
|
|
}
|
|
if (path) {
|
|
gtk_tree_selection_select_path (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path);
|
|
gtk_tree_view_set_cursor (GTK_TREE_VIEW(treeview), path, NULL, FALSE);
|
|
gtk_tree_view_scroll_to_cell (GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0);
|
|
gtk_tree_path_free (path);
|
|
}
|
|
g_object_unref (G_OBJECT(store));
|
|
|
|
if (is_save) {
|
|
gtk_dialog_add_button (GTK_DIALOG (dialog), _("Save game"), BUTTON_SAVE_GAME);
|
|
g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), dialog);
|
|
|
|
} else {
|
|
gtk_dialog_add_button (GTK_DIALOG (dialog), _("Load game"), BUTTON_LOAD_GAME);
|
|
g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), dialog);
|
|
}
|
|
gtk_dialog_add_button (GTK_DIALOG (dialog), _("Delete game"), BUTTON_DELETE_GAME);
|
|
gtk_dialog_add_button (GTK_DIALOG (dialog), "gtk-cancel", GTK_RESPONSE_CANCEL);
|
|
g_signal_connect (dialog, "response", G_CALLBACK (save_load_dlg_response),
|
|
treeview);
|
|
|
|
gtk_window_set_default_size (GTK_WINDOW(dialog), -1, 300);
|
|
gtk_widget_show_all (dialog);
|
|
}
|
|
|
|
void save_game_cb(GtkWidget *widget, gpointer data) {
|
|
save_load_game_dialog (TRUE);
|
|
}
|
|
|
|
void load_game_cb(GtkWidget *widget, gpointer data) {
|
|
save_load_game_dialog (FALSE);
|
|
}
|