/* savedialog.c - save/load game dialog * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. */ #include #include #include #include #include "gtkballs.h" /* _(), game_*() */ #include "gtkutils.h" #include "savegame.h" #include "theme.h" /* gtkb_theme_get_balls_num() */ #include "gfx.h" /* reinit_board */ #include "game.h" gchar *_selected_save_load = NULL; void do_load_game(GtkWidget *widget, gpointer data) { gint score, *board = NULL, *next = NULL, oldnext; gchar *errormsg = NULL; gchar *rules = NULL; gint w, h, c, n, d; if (!_selected_save_load) { ut_simple_message_box(_("No game selected for load.\n")); return; } if (!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) { errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load); } else { rules_get_from_str(rules, &w, &h, &c, &n, &d); if (c > gtkb_theme_get_balls_num()) { errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."), gtkb_theme_get_balls_num(), c); g_free(rules); g_free(board); g_free(next); } } g_free(_selected_save_load); if (errormsg) { ut_simple_message_box(errormsg); g_free(errormsg); return; } oldnext = rules_get_next(); rules_set(w, h, c, n, d); g_free(rules); reinit_board(board, next, score, oldnext); g_free(board); g_free(next); if (data) { gtk_widget_destroy(GTK_WIDGET(data)); } } static void do_delete_game (GtkWidget *treeview) { GtkTreeModel *model; GtkTreeIter iter, nextiter; GValue value = {0, }; if (gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),&model, &iter)) { gtk_tree_model_get_value(model, &iter, 1, &value); if (g_value_get_string(&value)) { unlink(g_value_get_string(&value)); gtk_list_store_remove(GTK_LIST_STORE(model), &iter); if (iter.stamp == 0) { if (gtk_tree_model_get_iter_first(model, &iter)) { do { nextiter = iter; } while (gtk_tree_model_iter_next(model, &iter)); iter = nextiter; } } if (iter.stamp != 0) { gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter); } } g_value_unset(&value); } } void do_save_game(GtkWidget *widget, gpointer data) { gchar *fname = NULL, *errormsg, *rules; gint *b, *n; if (_selected_save_load) { /* TODO: alert stupid user about erasing file... */ unlink(_selected_save_load); g_free(_selected_save_load); } rules = rules_get_as_str(); b = game_get_board_as_int_arr(); n = game_get_next_as_int_arr(); fname = save_game(rules, game_get_score(), b, n); g_free(n); g_free(b); g_free(rules); if (fname != NULL) { errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno)); ut_simple_message_box(errormsg); g_free(fname); g_free(errormsg); } if (data) { gtk_widget_destroy(GTK_WIDGET(data)); } } void save_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) { do_save_game(GTK_WIDGET(treeview), data); } void load_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) { do_load_game(GTK_WIDGET(treeview), data); } void sl_row_activated(GtkTreeSelection *selection, GtkTreeModel *model) { GtkTreeIter iter; GValue value = {0, }; if (gtk_tree_selection_get_selected(selection, NULL, &iter)) { if (_selected_save_load) { g_free(_selected_save_load); } gtk_tree_model_get_value(model, &iter, 1, &value); if (g_value_get_string(&value)) { _selected_save_load = g_strdup((gchar *)g_value_get_string(&value)); } else { _selected_save_load = NULL; } g_value_unset(&value); } } void free_gamelist(gchar **gamelist, gint num) { gint i; for (i = 0; i < num * 2; i++) { g_free(gamelist[i]); } g_free(gamelist); } gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) { GValue value_a = {0, }; GValue value_b = {0, }; gchar *str_a, *str_b; gint r = 0, i; gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18}; gtk_tree_model_get_value(model, a, 0, &value_a); gtk_tree_model_get_value(model, b, 0, &value_b); if ((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) { for (i = 0; (size_t) i < sizeof(sort_pos) / sizeof(gint); i++) { if (str_a[sort_pos[i]] != str_b[sort_pos[i]]) { r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1; break; } } } g_value_unset(&value_a); g_value_unset(&value_b); return r; } #define BUTTON_SAVE_GAME 100 #define BUTTON_LOAD_GAME 101 #define BUTTON_DELETE_GAME 102 static void save_load_dlg_response (GtkDialog * dlg, int response, gpointer user_data) { GtkWidget * treeview = GTK_WIDGET (user_data); switch (response) { case BUTTON_SAVE_GAME: do_save_game (treeview, dlg); return; case BUTTON_LOAD_GAME: do_load_game (treeview, dlg); return; case BUTTON_DELETE_GAME: do_delete_game (treeview); return; } gtk_widget_destroy (GTK_WIDGET (dlg)); } void save_load_game_dialog(gboolean is_save) { GtkListStore * store; GtkTreeIter iter; GtkWidget * treeview; GtkCellRenderer * renderer; GtkTreeViewColumn * column; GtkTreePath * path; GtkWidget * dialog, * swindow, * vbox; gint i, num; gchar ** gamelist, str1[20], * str2; _selected_save_load = NULL; num = get_saved_games (&gamelist); if (!is_save && !num) { ut_simple_message_box(_("No saved games found.\n")); return; } dialog = gtkutil_dialog_new (is_save ? _("Save game") : _("Load game"), main_window, TRUE, &vbox); swindow = gtk_scrolled_window_new (NULL, NULL); gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC); gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN); gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0); store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING); for (i = 0; i < num; i++) { gtk_list_store_append (store, &iter); memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar)); str1[19] = '\0'; str2 = g_strndup (gamelist[i * 2] + 21 * sizeof(gchar), (strlen(gamelist[i * 2]) - 22) * sizeof(gchar)); gtk_list_store_set (store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1); g_free (str2); } if (is_save) { gtk_list_store_append (store, &iter); gtk_list_store_set (store, &iter, 0, _("Empty"), -1); } free_gamelist(gamelist, num); treeview = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store)); gtk_tree_view_set_search_column (GTK_TREE_VIEW(treeview), 0); gtk_tree_selection_set_mode (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE); g_signal_connect (G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))), "changed", G_CALLBACK(sl_row_activated), store); gtk_container_add (GTK_CONTAINER(swindow), treeview); renderer = gtk_cell_renderer_text_new (); g_object_set (G_OBJECT(renderer), "xpad", 5, NULL); column = gtk_tree_view_column_new_with_attributes (_("Date"), renderer, "text", 0, NULL); gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column); gtk_tree_view_column_set_sort_column_id (column, 0); gtk_tree_view_column_set_sort_order (column, GTK_SORT_DESCENDING); gtk_tree_sortable_set_sort_func (GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL); gtk_tree_view_column_clicked (column); renderer = gtk_cell_renderer_text_new (); g_object_set (G_OBJECT(renderer), "xalign", 1.0, NULL); g_object_set (G_OBJECT(renderer), "xpad", 5, NULL); column = gtk_tree_view_column_new_with_attributes (_("Score"), renderer, "text", 2, NULL); gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column); if (is_save) { path = gtk_tree_model_get_path (GTK_TREE_MODEL(store), &iter); } else { path = gtk_tree_path_new_from_string ("0"); } if (path) { gtk_tree_selection_select_path (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path); gtk_tree_view_set_cursor (GTK_TREE_VIEW(treeview), path, NULL, FALSE); gtk_tree_view_scroll_to_cell (GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0); gtk_tree_path_free (path); } g_object_unref (G_OBJECT(store)); if (is_save) { gtk_dialog_add_button (GTK_DIALOG (dialog), _("Save game"), BUTTON_SAVE_GAME); g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), dialog); } else { gtk_dialog_add_button (GTK_DIALOG (dialog), _("Load game"), BUTTON_LOAD_GAME); g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), dialog); } gtk_dialog_add_button (GTK_DIALOG (dialog), _("Delete game"), BUTTON_DELETE_GAME); gtk_dialog_add_button (GTK_DIALOG (dialog), "gtk-cancel", GTK_RESPONSE_CANCEL); g_signal_connect (dialog, "response", G_CALLBACK (save_load_dlg_response), treeview); gtk_window_set_default_size (GTK_WINDOW(dialog), -1, 300); gtk_widget_show_all (dialog); } void save_game_cb(GtkWidget *widget, gpointer data) { save_load_game_dialog (TRUE); } void load_game_cb(GtkWidget *widget, gpointer data) { save_load_game_dialog (FALSE); }