savedialog.c: consistent indentation

This commit is contained in:
wdlkmpx 2021-01-14 23:18:14 +08:00
parent a8f84245e0
commit 7c49070107

View File

@ -63,8 +63,8 @@ void do_delete_game(GtkWidget *widget, GtkWidget *treeview) {
GtkTreeIter iter, nextiter; GtkTreeIter iter, nextiter;
GValue value = {0, }; GValue value = {0, };
if(gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), if (gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),&model, &iter))
&model, &iter)) { {
gtk_tree_model_get_value(model, &iter, 1, &value); gtk_tree_model_get_value(model, &iter, 1, &value);
if (g_value_get_string(&value)) { if (g_value_get_string(&value)) {
unlink(g_value_get_string(&value)); unlink(g_value_get_string(&value));
@ -149,7 +149,9 @@ void free_gamelist(gchar **gamelist, gint num) {
g_free(gamelist); g_free(gamelist);
} }
gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) {
gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
GValue value_a = {0, }; GValue value_a = {0, };
GValue value_b = {0, }; GValue value_b = {0, };
gchar *str_a, *str_b; gchar *str_a, *str_b;
@ -172,7 +174,10 @@ gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpoi
return r; return r;
} }
void save_load_game_dialog(gboolean is_save) {
void save_load_game_dialog(gboolean is_save)
{
GtkListStore * store; GtkListStore * store;
GtkTreeIter iter; GtkTreeIter iter;
GtkWidget * treeview; GtkWidget * treeview;
@ -206,7 +211,10 @@ void save_load_game_dialog(gboolean is_save) {
gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN); gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0); gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
store = gtk_list_store_new(3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING); store = gtk_list_store_new (3,
G_TYPE_STRING,
G_TYPE_STRING,
G_TYPE_STRING);
for (i = 0; i < num; i++) { for (i = 0; i < num; i++) {
gtk_list_store_append (store, &iter); gtk_list_store_append (store, &iter);
memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar)); memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar));