savedialog.c: consistent indentation

This commit is contained in:
wdlkmpx 2021-01-14 23:18:14 +08:00
parent a8f84245e0
commit 7c49070107

View File

@ -20,271 +20,279 @@
gchar *_selected_save_load = NULL;
void do_load_game(GtkWidget *widget, gpointer data) {
gint score, *board = NULL, *next = NULL, oldnext;
gchar *errormsg = NULL;
gchar *rules = NULL;
gint w, h, c, n, d;
gint score, *board = NULL, *next = NULL, oldnext;
gchar *errormsg = NULL;
gchar *rules = NULL;
gint w, h, c, n, d;
if(!_selected_save_load) {
ut_simple_message_box(_("No game selected for load.\n"));
return;
}
if(!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) {
errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load);
} else {
rules_get_from_str(rules, &w, &h, &c, &n, &d);
if(c > gtkb_theme_get_balls_num()) {
errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."),
gtkb_theme_get_balls_num(), c);
g_free(rules);
g_free(board);
g_free(next);
}
}
g_free(_selected_save_load);
if(errormsg) {
ut_simple_message_box(errormsg);
g_free(errormsg);
return;
}
oldnext = rules_get_next();
rules_set(w, h, c, n, d);
g_free(rules);
reinit_board(board, next, score, oldnext);
g_free(board);
g_free(next);
if(data) {
gtk_widget_destroy(GTK_WIDGET(data));
}
if (!_selected_save_load) {
ut_simple_message_box(_("No game selected for load.\n"));
return;
}
if (!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) {
errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load);
} else {
rules_get_from_str(rules, &w, &h, &c, &n, &d);
if (c > gtkb_theme_get_balls_num()) {
errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."),
gtkb_theme_get_balls_num(), c);
g_free(rules);
g_free(board);
g_free(next);
}
}
g_free(_selected_save_load);
if (errormsg) {
ut_simple_message_box(errormsg);
g_free(errormsg);
return;
}
oldnext = rules_get_next();
rules_set(w, h, c, n, d);
g_free(rules);
reinit_board(board, next, score, oldnext);
g_free(board);
g_free(next);
if (data) {
gtk_widget_destroy(GTK_WIDGET(data));
}
}
void do_delete_game(GtkWidget *widget, GtkWidget *treeview) {
GtkTreeModel *model;
GtkTreeIter iter, nextiter;
GValue value = {0, };
GtkTreeModel *model;
GtkTreeIter iter, nextiter;
GValue value = {0, };
if(gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),
&model, &iter)) {
gtk_tree_model_get_value(model, &iter, 1, &value);
if(g_value_get_string(&value)) {
unlink(g_value_get_string(&value));
gtk_list_store_remove(GTK_LIST_STORE(model), &iter);
if(iter.stamp == 0) {
if(gtk_tree_model_get_iter_first(model, &iter)) {
do {
nextiter = iter;
} while(gtk_tree_model_iter_next(model, &iter));
iter = nextiter;
}
}
if(iter.stamp != 0) {
gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter);
}
}
g_value_unset(&value);
}
if (gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),&model, &iter))
{
gtk_tree_model_get_value(model, &iter, 1, &value);
if (g_value_get_string(&value)) {
unlink(g_value_get_string(&value));
gtk_list_store_remove(GTK_LIST_STORE(model), &iter);
if (iter.stamp == 0) {
if (gtk_tree_model_get_iter_first(model, &iter)) {
do {
nextiter = iter;
} while (gtk_tree_model_iter_next(model, &iter));
iter = nextiter;
}
}
if (iter.stamp != 0) {
gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter);
}
}
g_value_unset(&value);
}
}
void do_save_game(GtkWidget *widget, gpointer data) {
gchar *fname = NULL, *errormsg, *rules;
gint *b, *n;
gchar *fname = NULL, *errormsg, *rules;
gint *b, *n;
if(_selected_save_load) {
/* TODO: alert stupid user about erasing file... */
unlink(_selected_save_load);
g_free(_selected_save_load);
}
if (_selected_save_load) {
/* TODO: alert stupid user about erasing file... */
unlink(_selected_save_load);
g_free(_selected_save_load);
}
rules = rules_get_as_str();
b = game_get_board_as_int_arr();
n = game_get_next_as_int_arr();
fname = save_game(rules, game_get_score(), b, n);
g_free(n);
g_free(b);
g_free(rules);
rules = rules_get_as_str();
b = game_get_board_as_int_arr();
n = game_get_next_as_int_arr();
fname = save_game(rules, game_get_score(), b, n);
g_free(n);
g_free(b);
g_free(rules);
if(fname != NULL) {
errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno));
ut_simple_message_box(errormsg);
g_free(fname);
g_free(errormsg);
}
if(data) {
gtk_widget_destroy(GTK_WIDGET(data));
}
if (fname != NULL) {
errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno));
ut_simple_message_box(errormsg);
g_free(fname);
g_free(errormsg);
}
if (data) {
gtk_widget_destroy(GTK_WIDGET(data));
}
}
void save_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
do_save_game(GTK_WIDGET(treeview), data);
do_save_game(GTK_WIDGET(treeview), data);
}
void load_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
do_load_game(GTK_WIDGET(treeview), data);
do_load_game(GTK_WIDGET(treeview), data);
}
void sl_row_activated(GtkTreeSelection *selection, GtkTreeModel *model) {
GtkTreeIter iter;
GValue value = {0, };
GtkTreeIter iter;
GValue value = {0, };
if(gtk_tree_selection_get_selected(selection, NULL, &iter)) {
if(_selected_save_load) {
g_free(_selected_save_load);
}
gtk_tree_model_get_value(model, &iter, 1, &value);
if(g_value_get_string(&value)) {
_selected_save_load = g_strdup((gchar *)g_value_get_string(&value));
} else {
_selected_save_load = NULL;
}
g_value_unset(&value);
}
if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
if (_selected_save_load) {
g_free(_selected_save_load);
}
gtk_tree_model_get_value(model, &iter, 1, &value);
if (g_value_get_string(&value)) {
_selected_save_load = g_strdup((gchar *)g_value_get_string(&value));
} else {
_selected_save_load = NULL;
}
g_value_unset(&value);
}
}
void free_gamelist(gchar **gamelist, gint num) {
gint i;
gint i;
for(i = 0; i < num * 2; i++) {
g_free(gamelist[i]);
}
g_free(gamelist);
for (i = 0; i < num * 2; i++) {
g_free(gamelist[i]);
}
g_free(gamelist);
}
gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) {
GValue value_a = {0, };
GValue value_b = {0, };
gchar *str_a, *str_b;
gint r = 0, i;
gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18};
gtk_tree_model_get_value(model, a, 0, &value_a);
gtk_tree_model_get_value(model, b, 0, &value_b);
if((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) {
for(i = 0; i < sizeof(sort_pos) / sizeof(gint); i++) {
if(str_a[sort_pos[i]] != str_b[sort_pos[i]]) {
r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1;
break;
}
}
}
g_value_unset(&value_a);
g_value_unset(&value_b);
gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
GValue value_a = {0, };
GValue value_b = {0, };
gchar *str_a, *str_b;
gint r = 0, i;
gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18};
return r;
gtk_tree_model_get_value(model, a, 0, &value_a);
gtk_tree_model_get_value(model, b, 0, &value_b);
if ((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) {
for (i = 0; i < sizeof(sort_pos) / sizeof(gint); i++) {
if (str_a[sort_pos[i]] != str_b[sort_pos[i]]) {
r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1;
break;
}
}
}
g_value_unset(&value_a);
g_value_unset(&value_b);
return r;
}
void save_load_game_dialog(gboolean is_save) {
GtkListStore *store;
GtkTreeIter iter;
GtkWidget *treeview;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreePath *path;
GtkWidget *window, *swindow;
GtkWidget *vbox, *button_box;
GtkWidget *ok_button, *cancel_button, *delete_button;
gint i, num;
gchar **gamelist, str1[20], *str2;
_selected_save_load = NULL;
num = get_saved_games(&gamelist);
if(!is_save && !num) {
ut_simple_message_box(_("No saved games found.\n"));
return;
}
void save_load_game_dialog(gboolean is_save)
{
GtkListStore * store;
GtkTreeIter iter;
GtkWidget * treeview;
GtkCellRenderer * renderer;
GtkTreeViewColumn * column;
GtkTreePath * path;
GtkWidget * window, * swindow;
GtkWidget * vbox, * button_box;
GtkWidget * ok_button, * cancel_button, *delete_button;
gint i, num;
gchar ** gamelist, str1[20], * str2;
window = ut_window_new(is_save ? _("Save game") : _("Load game"),
is_save ? "GtkBalls_Save" : "GtkBalls_Load",
"GtkBalls", TRUE, TRUE, TRUE, 5);
_selected_save_load = NULL;
vbox = gtk_vbox_new(FALSE, 0);
gtk_container_set_border_width(GTK_CONTAINER(vbox), 1);
gtk_container_add(GTK_CONTAINER(window), vbox);
num = get_saved_games (&gamelist);
if (!is_save && !num) {
ut_simple_message_box(_("No saved games found.\n"));
return;
}
swindow = gtk_scrolled_window_new(NULL, NULL);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
gtk_box_pack_start(GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
window = ut_window_new(is_save ? _("Save game") : _("Load game"),
is_save ? "GtkBalls_Save" : "GtkBalls_Load",
"GtkBalls", TRUE, TRUE, TRUE, 5);
store = gtk_list_store_new(3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING);
for(i = 0; i < num; i++) {
gtk_list_store_append(store, &iter);
memcpy(str1, gamelist[i * 2], 19 * sizeof(gchar));
str1[19] = '\0';
str2 = g_strndup(gamelist[i * 2] + 21 * sizeof(gchar),
(strlen(gamelist[i * 2]) - 22) * sizeof(gchar));
gtk_list_store_set(store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1);
g_free(str2);
}
if(is_save) {
gtk_list_store_append(store, &iter);
gtk_list_store_set(store, &iter, 0, _("Empty"), -1);
}
free_gamelist(gamelist, num);
vbox = gtk_vbox_new (FALSE, 0);
gtk_container_set_border_width (GTK_CONTAINER(vbox), 1);
gtk_container_add (GTK_CONTAINER(window), vbox);
treeview = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(treeview), TRUE);
gtk_tree_view_set_search_column(GTK_TREE_VIEW(treeview), 0);
gtk_tree_selection_set_mode(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE);
g_signal_connect(G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))),
"changed", G_CALLBACK(sl_row_activated), store);
gtk_container_add(GTK_CONTAINER(swindow), treeview);
swindow = gtk_scrolled_window_new (NULL, NULL);
gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
renderer = gtk_cell_renderer_text_new();
g_object_set(G_OBJECT(renderer), "xpad", 5, NULL);
column = gtk_tree_view_column_new_with_attributes(_("Date"), renderer, "text", 0, NULL);
gtk_tree_view_append_column(GTK_TREE_VIEW(treeview), column);
store = gtk_list_store_new (3,
G_TYPE_STRING,
G_TYPE_STRING,
G_TYPE_STRING);
for (i = 0; i < num; i++) {
gtk_list_store_append (store, &iter);
memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar));
str1[19] = '\0';
str2 = g_strndup (gamelist[i * 2] + 21 * sizeof(gchar),
(strlen(gamelist[i * 2]) - 22) * sizeof(gchar));
gtk_list_store_set (store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1);
g_free (str2);
}
if (is_save) {
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter, 0, _("Empty"), -1);
}
free_gamelist(gamelist, num);
gtk_tree_view_column_set_sort_column_id(column, 0);
gtk_tree_view_column_set_sort_order(column, GTK_SORT_DESCENDING);
gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL);
gtk_tree_view_column_clicked(column);
treeview = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
gtk_tree_view_set_rules_hint (GTK_TREE_VIEW(treeview), TRUE);
gtk_tree_view_set_search_column (GTK_TREE_VIEW(treeview), 0);
gtk_tree_selection_set_mode (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE);
g_signal_connect (G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))),
"changed", G_CALLBACK(sl_row_activated), store);
gtk_container_add (GTK_CONTAINER(swindow), treeview);
renderer = gtk_cell_renderer_text_new();
g_object_set(G_OBJECT(renderer), "xalign", 1.0, NULL);
g_object_set(G_OBJECT(renderer), "xpad", 5, NULL);
column = gtk_tree_view_column_new_with_attributes(_("Score"), renderer, "text", 2, NULL);
gtk_tree_view_append_column(GTK_TREE_VIEW(treeview), column);
renderer = gtk_cell_renderer_text_new ();
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
column = gtk_tree_view_column_new_with_attributes (_("Date"), renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
if(iter.stamp == store->stamp) {
if(is_save) {
path = gtk_tree_model_get_path(GTK_TREE_MODEL(store), &iter);
} else {
path = gtk_tree_path_new_from_string("0");
}
if(path) {
gtk_tree_selection_select_path(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path);
gtk_tree_view_set_cursor(GTK_TREE_VIEW(treeview), path, NULL, FALSE);
gtk_tree_view_scroll_to_cell(GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0);
gtk_tree_path_free(path);
}
}
g_object_unref(G_OBJECT(store));
gtk_tree_view_column_set_sort_column_id (column, 0);
gtk_tree_view_column_set_sort_order (column, GTK_SORT_DESCENDING);
gtk_tree_sortable_set_sort_func (GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL);
gtk_tree_view_column_clicked (column);
button_box = gtk_hbox_new(TRUE, 10);
if(is_save) {
ok_button = ut_button_new(_("Save game"), do_save_game, window, button_box);
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), window);
} else {
ok_button = ut_button_new(_("Load game"), do_load_game, window, button_box);
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), window);
}
delete_button = ut_button_new(_("Delete game"), do_delete_game, treeview, button_box);
renderer = gtk_cell_renderer_text_new ();
g_object_set (G_OBJECT(renderer), "xalign", 1.0, NULL);
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
column = gtk_tree_view_column_new_with_attributes (_("Score"), renderer, "text", 2, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
cancel_button = ut_button_new_stock_swap(GTK_STOCK_CANCEL, gtk_widget_destroy, window, button_box);
gtk_box_pack_start(GTK_BOX(vbox), button_box, FALSE, FALSE, 4);
if (iter.stamp == store->stamp) {
if (is_save) {
path = gtk_tree_model_get_path (GTK_TREE_MODEL(store), &iter);
} else {
path = gtk_tree_path_new_from_string ("0");
}
if (path) {
gtk_tree_selection_select_path (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path);
gtk_tree_view_set_cursor (GTK_TREE_VIEW(treeview), path, NULL, FALSE);
gtk_tree_view_scroll_to_cell (GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0);
gtk_tree_path_free (path);
}
}
g_object_unref (G_OBJECT(store));
gtk_widget_grab_default(ok_button);
gtk_widget_grab_focus(ok_button);
button_box = gtk_hbox_new (TRUE, 10);
if (is_save) {
ok_button = ut_button_new (_("Save game"), do_save_game, window, button_box);
g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), window);
} else {
ok_button = ut_button_new (_("Load game"), do_load_game, window, button_box);
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), window);
}
delete_button = ut_button_new (_("Delete game"), do_delete_game, treeview, button_box);
gtk_window_set_default_size(GTK_WINDOW(window), -1, 300);
gtk_widget_show_all(window);
cancel_button = ut_button_new_stock_swap (GTK_STOCK_CANCEL, gtk_widget_destroy, window, button_box);
gtk_box_pack_start (GTK_BOX(vbox), button_box, FALSE, FALSE, 4);
gtk_widget_grab_default (ok_button);
gtk_widget_grab_focus (ok_button);
gtk_window_set_default_size (GTK_WINDOW(window), -1, 300);
gtk_widget_show_all (window);
}
void save_game_cb(GtkWidget *widget, gpointer data) {
save_load_game_dialog(TRUE);
save_load_game_dialog (TRUE);
}
void load_game_cb(GtkWidget *widget, gpointer data) {
save_load_game_dialog(FALSE);
save_load_game_dialog (FALSE);
}