savedialog.c: consistent indentation
This commit is contained in:
parent
a8f84245e0
commit
7c49070107
438
src/savedialog.c
438
src/savedialog.c
@ -20,271 +20,279 @@
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gchar *_selected_save_load = NULL;
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void do_load_game(GtkWidget *widget, gpointer data) {
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gint score, *board = NULL, *next = NULL, oldnext;
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gchar *errormsg = NULL;
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gchar *rules = NULL;
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gint w, h, c, n, d;
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gint score, *board = NULL, *next = NULL, oldnext;
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gchar *errormsg = NULL;
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gchar *rules = NULL;
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gint w, h, c, n, d;
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if(!_selected_save_load) {
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ut_simple_message_box(_("No game selected for load.\n"));
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return;
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}
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if(!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) {
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errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load);
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} else {
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rules_get_from_str(rules, &w, &h, &c, &n, &d);
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if(c > gtkb_theme_get_balls_num()) {
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errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."),
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gtkb_theme_get_balls_num(), c);
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g_free(rules);
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g_free(board);
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g_free(next);
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}
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}
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g_free(_selected_save_load);
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if(errormsg) {
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ut_simple_message_box(errormsg);
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g_free(errormsg);
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return;
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}
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oldnext = rules_get_next();
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rules_set(w, h, c, n, d);
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g_free(rules);
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reinit_board(board, next, score, oldnext);
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g_free(board);
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g_free(next);
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if(data) {
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gtk_widget_destroy(GTK_WIDGET(data));
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}
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if (!_selected_save_load) {
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ut_simple_message_box(_("No game selected for load.\n"));
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return;
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}
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if (!parse_save_game(_selected_save_load, &rules, &score, &board, &next)) {
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errormsg = g_strdup_printf(_("Cannot load game from:\n%s\n"), _selected_save_load);
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} else {
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rules_get_from_str(rules, &w, &h, &c, &n, &d);
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if (c > gtkb_theme_get_balls_num()) {
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errormsg = g_strdup_printf(_("Not enough balls(%d) in current theme.\nWe need %d balls.\nLoad another theme and try again."),
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gtkb_theme_get_balls_num(), c);
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g_free(rules);
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g_free(board);
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g_free(next);
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}
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}
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g_free(_selected_save_load);
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if (errormsg) {
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ut_simple_message_box(errormsg);
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g_free(errormsg);
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return;
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}
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oldnext = rules_get_next();
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rules_set(w, h, c, n, d);
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g_free(rules);
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reinit_board(board, next, score, oldnext);
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g_free(board);
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g_free(next);
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if (data) {
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gtk_widget_destroy(GTK_WIDGET(data));
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}
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}
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void do_delete_game(GtkWidget *widget, GtkWidget *treeview) {
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GtkTreeModel *model;
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GtkTreeIter iter, nextiter;
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GValue value = {0, };
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GtkTreeModel *model;
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GtkTreeIter iter, nextiter;
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GValue value = {0, };
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if(gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),
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&model, &iter)) {
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gtk_tree_model_get_value(model, &iter, 1, &value);
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if(g_value_get_string(&value)) {
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unlink(g_value_get_string(&value));
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gtk_list_store_remove(GTK_LIST_STORE(model), &iter);
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if(iter.stamp == 0) {
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if(gtk_tree_model_get_iter_first(model, &iter)) {
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do {
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nextiter = iter;
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} while(gtk_tree_model_iter_next(model, &iter));
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iter = nextiter;
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}
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}
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if(iter.stamp != 0) {
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gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter);
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}
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}
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g_value_unset(&value);
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}
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if (gtk_tree_selection_get_selected(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)),&model, &iter))
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{
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gtk_tree_model_get_value(model, &iter, 1, &value);
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if (g_value_get_string(&value)) {
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unlink(g_value_get_string(&value));
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gtk_list_store_remove(GTK_LIST_STORE(model), &iter);
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if (iter.stamp == 0) {
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if (gtk_tree_model_get_iter_first(model, &iter)) {
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do {
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nextiter = iter;
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} while (gtk_tree_model_iter_next(model, &iter));
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iter = nextiter;
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}
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}
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if (iter.stamp != 0) {
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gtk_tree_selection_select_iter(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), &iter);
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}
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}
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g_value_unset(&value);
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}
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}
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void do_save_game(GtkWidget *widget, gpointer data) {
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gchar *fname = NULL, *errormsg, *rules;
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gint *b, *n;
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gchar *fname = NULL, *errormsg, *rules;
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gint *b, *n;
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if(_selected_save_load) {
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/* TODO: alert stupid user about erasing file... */
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unlink(_selected_save_load);
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g_free(_selected_save_load);
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}
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if (_selected_save_load) {
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/* TODO: alert stupid user about erasing file... */
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unlink(_selected_save_load);
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g_free(_selected_save_load);
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}
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rules = rules_get_as_str();
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b = game_get_board_as_int_arr();
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n = game_get_next_as_int_arr();
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fname = save_game(rules, game_get_score(), b, n);
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g_free(n);
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g_free(b);
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g_free(rules);
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rules = rules_get_as_str();
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b = game_get_board_as_int_arr();
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n = game_get_next_as_int_arr();
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fname = save_game(rules, game_get_score(), b, n);
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g_free(n);
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g_free(b);
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g_free(rules);
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if(fname != NULL) {
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errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno));
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ut_simple_message_box(errormsg);
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g_free(fname);
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g_free(errormsg);
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}
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if(data) {
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gtk_widget_destroy(GTK_WIDGET(data));
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}
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if (fname != NULL) {
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errormsg = g_strdup_printf(_("Cannot save game to:\n%s\n%s"), fname, strerror(errno));
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ut_simple_message_box(errormsg);
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g_free(fname);
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g_free(errormsg);
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}
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if (data) {
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gtk_widget_destroy(GTK_WIDGET(data));
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}
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}
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void save_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
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do_save_game(GTK_WIDGET(treeview), data);
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do_save_game(GTK_WIDGET(treeview), data);
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}
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void load_row_activated_cb(GtkTreeView *treeview, gpointer arg1, GtkTreeViewColumn *arg2, gpointer data) {
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do_load_game(GTK_WIDGET(treeview), data);
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do_load_game(GTK_WIDGET(treeview), data);
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}
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void sl_row_activated(GtkTreeSelection *selection, GtkTreeModel *model) {
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GtkTreeIter iter;
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GValue value = {0, };
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GtkTreeIter iter;
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GValue value = {0, };
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if(gtk_tree_selection_get_selected(selection, NULL, &iter)) {
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if(_selected_save_load) {
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g_free(_selected_save_load);
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}
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gtk_tree_model_get_value(model, &iter, 1, &value);
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if(g_value_get_string(&value)) {
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_selected_save_load = g_strdup((gchar *)g_value_get_string(&value));
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} else {
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_selected_save_load = NULL;
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}
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g_value_unset(&value);
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}
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if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
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if (_selected_save_load) {
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g_free(_selected_save_load);
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}
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gtk_tree_model_get_value(model, &iter, 1, &value);
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if (g_value_get_string(&value)) {
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_selected_save_load = g_strdup((gchar *)g_value_get_string(&value));
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} else {
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_selected_save_load = NULL;
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}
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g_value_unset(&value);
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}
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}
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void free_gamelist(gchar **gamelist, gint num) {
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gint i;
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gint i;
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for(i = 0; i < num * 2; i++) {
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g_free(gamelist[i]);
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}
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g_free(gamelist);
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for (i = 0; i < num * 2; i++) {
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g_free(gamelist[i]);
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}
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g_free(gamelist);
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}
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gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data) {
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GValue value_a = {0, };
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GValue value_b = {0, };
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gchar *str_a, *str_b;
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gint r = 0, i;
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gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18};
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gtk_tree_model_get_value(model, a, 0, &value_a);
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gtk_tree_model_get_value(model, b, 0, &value_b);
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if((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) {
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for(i = 0; i < sizeof(sort_pos) / sizeof(gint); i++) {
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if(str_a[sort_pos[i]] != str_b[sort_pos[i]]) {
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r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1;
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break;
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}
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}
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}
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g_value_unset(&value_a);
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g_value_unset(&value_b);
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gint game_compare_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
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{
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GValue value_a = {0, };
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GValue value_b = {0, };
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gchar *str_a, *str_b;
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gint r = 0, i;
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gint sort_pos[] = { 6, 7, 8, 9, 3, 4, 0, 1, 11, 12, 14, 15, 17, 18};
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return r;
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gtk_tree_model_get_value(model, a, 0, &value_a);
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gtk_tree_model_get_value(model, b, 0, &value_b);
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if ((str_a = (gchar *)g_value_get_string(&value_a)) && (str_b = (gchar *)g_value_get_string(&value_b))) {
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for (i = 0; i < sizeof(sort_pos) / sizeof(gint); i++) {
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if (str_a[sort_pos[i]] != str_b[sort_pos[i]]) {
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r = str_a[sort_pos[i]] < str_b[sort_pos[i]] ? 1 : -1;
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break;
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}
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}
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}
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g_value_unset(&value_a);
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g_value_unset(&value_b);
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return r;
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}
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void save_load_game_dialog(gboolean is_save) {
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GtkListStore *store;
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GtkTreeIter iter;
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GtkWidget *treeview;
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GtkCellRenderer *renderer;
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GtkTreeViewColumn *column;
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GtkTreePath *path;
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GtkWidget *window, *swindow;
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GtkWidget *vbox, *button_box;
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GtkWidget *ok_button, *cancel_button, *delete_button;
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gint i, num;
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gchar **gamelist, str1[20], *str2;
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_selected_save_load = NULL;
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num = get_saved_games(&gamelist);
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if(!is_save && !num) {
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ut_simple_message_box(_("No saved games found.\n"));
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return;
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}
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void save_load_game_dialog(gboolean is_save)
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{
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GtkListStore * store;
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GtkTreeIter iter;
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GtkWidget * treeview;
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GtkCellRenderer * renderer;
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GtkTreeViewColumn * column;
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GtkTreePath * path;
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GtkWidget * window, * swindow;
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GtkWidget * vbox, * button_box;
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GtkWidget * ok_button, * cancel_button, *delete_button;
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gint i, num;
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gchar ** gamelist, str1[20], * str2;
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window = ut_window_new(is_save ? _("Save game") : _("Load game"),
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is_save ? "GtkBalls_Save" : "GtkBalls_Load",
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"GtkBalls", TRUE, TRUE, TRUE, 5);
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_selected_save_load = NULL;
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vbox = gtk_vbox_new(FALSE, 0);
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gtk_container_set_border_width(GTK_CONTAINER(vbox), 1);
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gtk_container_add(GTK_CONTAINER(window), vbox);
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num = get_saved_games (&gamelist);
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if (!is_save && !num) {
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ut_simple_message_box(_("No saved games found.\n"));
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return;
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}
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swindow = gtk_scrolled_window_new(NULL, NULL);
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gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
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gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
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gtk_box_pack_start(GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
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window = ut_window_new(is_save ? _("Save game") : _("Load game"),
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is_save ? "GtkBalls_Save" : "GtkBalls_Load",
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"GtkBalls", TRUE, TRUE, TRUE, 5);
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store = gtk_list_store_new(3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_STRING);
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for(i = 0; i < num; i++) {
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gtk_list_store_append(store, &iter);
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memcpy(str1, gamelist[i * 2], 19 * sizeof(gchar));
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str1[19] = '\0';
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str2 = g_strndup(gamelist[i * 2] + 21 * sizeof(gchar),
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(strlen(gamelist[i * 2]) - 22) * sizeof(gchar));
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gtk_list_store_set(store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1);
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g_free(str2);
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}
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if(is_save) {
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gtk_list_store_append(store, &iter);
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gtk_list_store_set(store, &iter, 0, _("Empty"), -1);
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}
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free_gamelist(gamelist, num);
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vbox = gtk_vbox_new (FALSE, 0);
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gtk_container_set_border_width (GTK_CONTAINER(vbox), 1);
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gtk_container_add (GTK_CONTAINER(window), vbox);
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treeview = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
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gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(treeview), TRUE);
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gtk_tree_view_set_search_column(GTK_TREE_VIEW(treeview), 0);
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gtk_tree_selection_set_mode(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE);
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g_signal_connect(G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))),
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"changed", G_CALLBACK(sl_row_activated), store);
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gtk_container_add(GTK_CONTAINER(swindow), treeview);
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swindow = gtk_scrolled_window_new (NULL, NULL);
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gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW(swindow), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
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gtk_scrolled_window_set_shadow_type (GTK_SCROLLED_WINDOW(swindow), GTK_SHADOW_ETCHED_IN);
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gtk_box_pack_start (GTK_BOX(vbox), swindow, TRUE, TRUE, 0);
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renderer = gtk_cell_renderer_text_new();
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g_object_set(G_OBJECT(renderer), "xpad", 5, NULL);
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column = gtk_tree_view_column_new_with_attributes(_("Date"), renderer, "text", 0, NULL);
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gtk_tree_view_append_column(GTK_TREE_VIEW(treeview), column);
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store = gtk_list_store_new (3,
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G_TYPE_STRING,
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G_TYPE_STRING,
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G_TYPE_STRING);
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for (i = 0; i < num; i++) {
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gtk_list_store_append (store, &iter);
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memcpy (str1, gamelist[i * 2], 19 * sizeof(gchar));
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str1[19] = '\0';
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str2 = g_strndup (gamelist[i * 2] + 21 * sizeof(gchar),
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(strlen(gamelist[i * 2]) - 22) * sizeof(gchar));
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gtk_list_store_set (store, &iter, 0, str1, 1, (GValue *)gamelist[i * 2 + 1], 2, str2, -1);
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g_free (str2);
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}
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if (is_save) {
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gtk_list_store_append (store, &iter);
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gtk_list_store_set (store, &iter, 0, _("Empty"), -1);
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}
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free_gamelist(gamelist, num);
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gtk_tree_view_column_set_sort_column_id(column, 0);
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gtk_tree_view_column_set_sort_order(column, GTK_SORT_DESCENDING);
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gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL);
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gtk_tree_view_column_clicked(column);
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treeview = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
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||||
gtk_tree_view_set_rules_hint (GTK_TREE_VIEW(treeview), TRUE);
|
||||
gtk_tree_view_set_search_column (GTK_TREE_VIEW(treeview), 0);
|
||||
gtk_tree_selection_set_mode (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), GTK_SELECTION_BROWSE);
|
||||
g_signal_connect (G_OBJECT(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview))),
|
||||
"changed", G_CALLBACK(sl_row_activated), store);
|
||||
gtk_container_add (GTK_CONTAINER(swindow), treeview);
|
||||
|
||||
renderer = gtk_cell_renderer_text_new();
|
||||
g_object_set(G_OBJECT(renderer), "xalign", 1.0, NULL);
|
||||
g_object_set(G_OBJECT(renderer), "xpad", 5, NULL);
|
||||
column = gtk_tree_view_column_new_with_attributes(_("Score"), renderer, "text", 2, NULL);
|
||||
gtk_tree_view_append_column(GTK_TREE_VIEW(treeview), column);
|
||||
renderer = gtk_cell_renderer_text_new ();
|
||||
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
|
||||
column = gtk_tree_view_column_new_with_attributes (_("Date"), renderer, "text", 0, NULL);
|
||||
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
|
||||
|
||||
if(iter.stamp == store->stamp) {
|
||||
if(is_save) {
|
||||
path = gtk_tree_model_get_path(GTK_TREE_MODEL(store), &iter);
|
||||
} else {
|
||||
path = gtk_tree_path_new_from_string("0");
|
||||
}
|
||||
if(path) {
|
||||
gtk_tree_selection_select_path(gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path);
|
||||
gtk_tree_view_set_cursor(GTK_TREE_VIEW(treeview), path, NULL, FALSE);
|
||||
gtk_tree_view_scroll_to_cell(GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0);
|
||||
gtk_tree_path_free(path);
|
||||
}
|
||||
}
|
||||
g_object_unref(G_OBJECT(store));
|
||||
gtk_tree_view_column_set_sort_column_id (column, 0);
|
||||
gtk_tree_view_column_set_sort_order (column, GTK_SORT_DESCENDING);
|
||||
gtk_tree_sortable_set_sort_func (GTK_TREE_SORTABLE(store), 0, game_compare_func, NULL, NULL);
|
||||
gtk_tree_view_column_clicked (column);
|
||||
|
||||
button_box = gtk_hbox_new(TRUE, 10);
|
||||
if(is_save) {
|
||||
ok_button = ut_button_new(_("Save game"), do_save_game, window, button_box);
|
||||
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), window);
|
||||
} else {
|
||||
ok_button = ut_button_new(_("Load game"), do_load_game, window, button_box);
|
||||
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), window);
|
||||
}
|
||||
delete_button = ut_button_new(_("Delete game"), do_delete_game, treeview, button_box);
|
||||
renderer = gtk_cell_renderer_text_new ();
|
||||
g_object_set (G_OBJECT(renderer), "xalign", 1.0, NULL);
|
||||
g_object_set (G_OBJECT(renderer), "xpad", 5, NULL);
|
||||
column = gtk_tree_view_column_new_with_attributes (_("Score"), renderer, "text", 2, NULL);
|
||||
gtk_tree_view_append_column (GTK_TREE_VIEW(treeview), column);
|
||||
|
||||
cancel_button = ut_button_new_stock_swap(GTK_STOCK_CANCEL, gtk_widget_destroy, window, button_box);
|
||||
gtk_box_pack_start(GTK_BOX(vbox), button_box, FALSE, FALSE, 4);
|
||||
if (iter.stamp == store->stamp) {
|
||||
if (is_save) {
|
||||
path = gtk_tree_model_get_path (GTK_TREE_MODEL(store), &iter);
|
||||
} else {
|
||||
path = gtk_tree_path_new_from_string ("0");
|
||||
}
|
||||
if (path) {
|
||||
gtk_tree_selection_select_path (gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)), path);
|
||||
gtk_tree_view_set_cursor (GTK_TREE_VIEW(treeview), path, NULL, FALSE);
|
||||
gtk_tree_view_scroll_to_cell (GTK_TREE_VIEW(treeview), path, NULL, TRUE, 0, 0);
|
||||
gtk_tree_path_free (path);
|
||||
}
|
||||
}
|
||||
g_object_unref (G_OBJECT(store));
|
||||
|
||||
gtk_widget_grab_default(ok_button);
|
||||
gtk_widget_grab_focus(ok_button);
|
||||
button_box = gtk_hbox_new (TRUE, 10);
|
||||
if (is_save) {
|
||||
ok_button = ut_button_new (_("Save game"), do_save_game, window, button_box);
|
||||
g_signal_connect (G_OBJECT(treeview), "row_activated", G_CALLBACK(save_row_activated_cb), window);
|
||||
} else {
|
||||
ok_button = ut_button_new (_("Load game"), do_load_game, window, button_box);
|
||||
g_signal_connect(G_OBJECT(treeview), "row_activated", G_CALLBACK(load_row_activated_cb), window);
|
||||
}
|
||||
delete_button = ut_button_new (_("Delete game"), do_delete_game, treeview, button_box);
|
||||
|
||||
gtk_window_set_default_size(GTK_WINDOW(window), -1, 300);
|
||||
gtk_widget_show_all(window);
|
||||
cancel_button = ut_button_new_stock_swap (GTK_STOCK_CANCEL, gtk_widget_destroy, window, button_box);
|
||||
gtk_box_pack_start (GTK_BOX(vbox), button_box, FALSE, FALSE, 4);
|
||||
|
||||
gtk_widget_grab_default (ok_button);
|
||||
gtk_widget_grab_focus (ok_button);
|
||||
|
||||
gtk_window_set_default_size (GTK_WINDOW(window), -1, 300);
|
||||
gtk_widget_show_all (window);
|
||||
}
|
||||
|
||||
void save_game_cb(GtkWidget *widget, gpointer data) {
|
||||
save_load_game_dialog(TRUE);
|
||||
save_load_game_dialog (TRUE);
|
||||
}
|
||||
|
||||
void load_game_cb(GtkWidget *widget, gpointer data) {
|
||||
save_load_game_dialog(FALSE);
|
||||
save_load_game_dialog (FALSE);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user