savegame.c: consistent indentation
This commit is contained in:
		
							parent
							
								
									7c49070107
								
							
						
					
					
						commit
						565348506b
					
				| @ -17,15 +17,15 @@ | ||||
| 
 | ||||
| #include "game.h" | ||||
| 
 | ||||
| gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gint **next) { | ||||
| gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gint **next) | ||||
| { | ||||
|    struct stat buf; | ||||
|    gchar  *sdata, *psdata, *srules; | ||||
|    FILE   *f; | ||||
|    gint   i, val; | ||||
|    gint rw, rh, rc, rn, rd, rlen; | ||||
| 
 | ||||
|   	if(stat(sgame, &buf) != 0 || !S_ISREG(buf.st_mode) || buf.st_size < 20 || | ||||
|            (f = fopen(sgame, "r")) == NULL) { | ||||
|    if (stat(sgame, &buf) != 0 || !S_ISREG(buf.st_mode) || buf.st_size < 20 || (f = fopen(sgame, "r")) == NULL) { | ||||
|       return 0; | ||||
|    } | ||||
| 
 | ||||
| @ -84,9 +84,11 @@ gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gin | ||||
|    return 1; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| /* check that save game name is in form YYYY-MM-DD-HHMMSS.sav and have correct content
 | ||||
|    return string "DD.MM.YYYY HH:MM:SS (score)" on success, NULL on failure */ | ||||
| gchar *is_valid_save_game(gchar *name, gchar *path) { | ||||
| gchar *is_valid_save_game(gchar *name, gchar *path) | ||||
| { | ||||
|    guint i, y, m, d, h, min, s; | ||||
|    gint score, *board, *next; | ||||
|    gchar *sgame; | ||||
| @ -118,7 +120,9 @@ gchar *is_valid_save_game(gchar *name, gchar *path) { | ||||
| */ | ||||
| } | ||||
| 
 | ||||
| gint get_saved_games(gchar ***gamelist) { | ||||
| 
 | ||||
| gint get_saved_games(gchar ***gamelist) | ||||
| { | ||||
|    gchar  *datapath; | ||||
|    struct stat buf; | ||||
|    struct dirent *dir_entry; | ||||
| @ -136,7 +140,8 @@ gint get_saved_games(gchar ***gamelist) { | ||||
|       g_free (datapath); | ||||
|       return -1; | ||||
|    } | ||||
|         if((directory = opendir(datapath))) { | ||||
|    if ((directory = opendir(datapath))) | ||||
|    { | ||||
|       while ((dir_entry = readdir(directory))) { | ||||
|          if ((game = is_valid_save_game(dir_entry->d_name, datapath)) != NULL) { | ||||
|             num++; | ||||
| @ -152,7 +157,9 @@ gint get_saved_games(gchar ***gamelist) { | ||||
|    return num; | ||||
| } | ||||
| 
 | ||||
| gchar *save_game(gchar *rules, gint score, gint *board, gint *nextcolors) { | ||||
| 
 | ||||
| gchar *save_game(gchar *rules, gint score, gint *board, gint *nextcolors) | ||||
| { | ||||
|    FILE *f; | ||||
|    gchar *fname; | ||||
|    time_t nowtime; | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user