savegame.c: consistent indentation
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7c49070107
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@ -17,15 +17,15 @@
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#include "game.h"
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gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gint **next) {
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gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gint **next)
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{
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struct stat buf;
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gchar *sdata, *psdata, *srules;
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FILE *f;
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gint i, val;
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gint rw, rh, rc, rn, rd, rlen;
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if(stat(sgame, &buf) != 0 || !S_ISREG(buf.st_mode) || buf.st_size < 20 ||
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(f = fopen(sgame, "r")) == NULL) {
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if (stat(sgame, &buf) != 0 || !S_ISREG(buf.st_mode) || buf.st_size < 20 || (f = fopen(sgame, "r")) == NULL) {
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return 0;
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}
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@ -84,9 +84,11 @@ gint parse_save_game(gchar *sgame, gchar **rules, gint *score, gint **board, gin
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return 1;
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}
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/* check that save game name is in form YYYY-MM-DD-HHMMSS.sav and have correct content
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return string "DD.MM.YYYY HH:MM:SS (score)" on success, NULL on failure */
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gchar *is_valid_save_game(gchar *name, gchar *path) {
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gchar *is_valid_save_game(gchar *name, gchar *path)
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{
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guint i, y, m, d, h, min, s;
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gint score, *board, *next;
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gchar *sgame;
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@ -118,7 +120,9 @@ gchar *is_valid_save_game(gchar *name, gchar *path) {
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*/
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}
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gint get_saved_games(gchar ***gamelist) {
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gint get_saved_games(gchar ***gamelist)
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{
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gchar *datapath;
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struct stat buf;
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struct dirent *dir_entry;
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@ -136,7 +140,8 @@ gint get_saved_games(gchar ***gamelist) {
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g_free (datapath);
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return -1;
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}
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if((directory = opendir(datapath))) {
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if ((directory = opendir(datapath)))
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{
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while ((dir_entry = readdir(directory))) {
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if ((game = is_valid_save_game(dir_entry->d_name, datapath)) != NULL) {
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num++;
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@ -152,7 +157,9 @@ gint get_saved_games(gchar ***gamelist) {
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return num;
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}
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gchar *save_game(gchar *rules, gint score, gint *board, gint *nextcolors) {
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gchar *save_game(gchar *rules, gint score, gint *board, gint *nextcolors)
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{
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FILE *f;
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gchar *fname;
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time_t nowtime;
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