rules.c: consistent indentation

This commit is contained in:
wdlkmpx 2021-01-14 22:56:45 +08:00
parent 88feee2703
commit 105a828c30

View File

@ -11,66 +11,67 @@
#include "gtkutils.h" #include "gtkutils.h"
/* Show dialog box with game rules*/ /* Show dialog box with game rules*/
void show_rules(GtkWidget *widget, gpointer data) { void show_rules (GtkWidget *widget, gpointer data)
GtkWidget *window; {
GtkWidget *vbox, *hbox, *button_box; GtkWidget * window;
GtkWidget *label; GtkWidget * vbox, * hbox, * button_box;
GtkWidget *frame; GtkWidget * label;
GtkWidget *separator; GtkWidget * frame;
GtkWidget *ok_button; GtkWidget * separator;
GtkWidget * ok_button;
window=ut_window_new(_("Rules"), "GtkBalls_Rules", "GtkBalls", TRUE, FALSE, FALSE, 5); window = ut_window_new(_("Rules"), "GtkBalls_Rules", "GtkBalls", TRUE, FALSE, FALSE, 5);
vbox=gtk_vbox_new(FALSE, 0); vbox = gtk_vbox_new (FALSE, 0);
gtk_container_add(GTK_CONTAINER(window), vbox); gtk_container_add (GTK_CONTAINER(window), vbox);
frame=gtk_frame_new(_("Rules")); frame = gtk_frame_new (_("Rules"));
gtk_box_pack_start(GTK_BOX(vbox), frame, TRUE, TRUE, 3); gtk_box_pack_start (GTK_BOX(vbox), frame, TRUE, TRUE, 3);
hbox=gtk_hbox_new(FALSE, 0); hbox = gtk_hbox_new (FALSE, 0);
gtk_container_set_border_width(GTK_CONTAINER(hbox), 10); gtk_container_set_border_width (GTK_CONTAINER(hbox), 10);
gtk_container_add(GTK_CONTAINER(frame), hbox); gtk_container_add (GTK_CONTAINER(frame), hbox);
label=gtk_label_new(_("The standard play area of GtkBalls is a 9x9\n" \ label = gtk_label_new (_("The standard play area of GtkBalls is a 9x9\n" \
"grid (it can be changed through \"Rules\"\n" \ "grid (it can be changed through \"Rules\"\n" \
"option in ingame menu). When GtkBalls is\n" \ "option in ingame menu). When GtkBalls is\n" \
"first started a number of balls are placed\n" \ "first started a number of balls are placed\n" \
"in a random manner on the grid. Balls are\n" \ "in a random manner on the grid. Balls are\n" \
"in different colors (and/or shape). You may\n" \ "in different colors (and/or shape). You may\n" \
"move balls on the grid by selecting them and\n" \ "move balls on the grid by selecting them and\n" \
"selecting an empty square on the grid as\n" \ "selecting an empty square on the grid as\n" \
"destination for the ball you selected. Balls\n" \ "destination for the ball you selected. Balls\n" \
"will only move if they are not blocked by\n" \ "will only move if they are not blocked by\n" \
"other balls. Each time you move a ball,\n" \ "other balls. Each time you move a ball,\n" \
"unless you score some points, new balls\n" \ "unless you score some points, new balls\n" \
"appear in a random manner on the grid. If\n" \ "appear in a random manner on the grid. If\n" \
"the grid is full then the game is lost.\n" \ "the grid is full then the game is lost.\n" \
"However this is bound to happen, your goal\n" \ "However this is bound to happen, your goal\n" \
"is to make the highest score. In order to do\n" \ "is to make the highest score. In order to do\n" \
"this you must make lines in a vertical,\n" \ "this you must make lines in a vertical,\n" \
"horizontal or diagonal way with balls of the\n" \ "horizontal or diagonal way with balls of the\n" \
"same color. By default a line must have at\n" \ "same color. By default a line must have at\n" \
"least five balls of the same color (it can\n" \ "least five balls of the same color (it can\n" \
"also be changed through \"Rules\" option in\n" \ "also be changed through \"Rules\" option in\n" \
"ingame menu). Making a line of minimum amount\n" \ "ingame menu). Making a line of minimum amount\n" \
"of the balls, specifed in rules, will earn you\n" \ "of the balls, specifed in rules, will earn you\n" \
"twice the points for your score. If you make\n" \ "twice the points for your score. If you make\n" \
"lines over minimum amount of the balls it will\n" \ "lines over minimum amount of the balls it will\n" \
"earn you even more points. In order to help you\n" \ "earn you even more points. In order to help you\n" \
"decide which ball you are going to move, there\n" \ "decide which ball you are going to move, there\n" \
"is an indicator on top of the grid that shows\n" \ "is an indicator on top of the grid that shows\n" \
"what colors the next balls that will appear on\n" \ "what colors the next balls that will appear on\n" \
"the grid will be.")); "the grid will be."));
gtk_box_pack_start(GTK_BOX(hbox), label, TRUE, TRUE, 5); gtk_box_pack_start (GTK_BOX(hbox), label, TRUE, TRUE, 5);
separator=gtk_hseparator_new(); separator = gtk_hseparator_new ();
gtk_box_pack_start(GTK_BOX(vbox), separator, FALSE, FALSE, 5); gtk_box_pack_start (GTK_BOX(vbox), separator, FALSE, FALSE, 5);
button_box=gtk_hbox_new(FALSE, 0); button_box = gtk_hbox_new (FALSE, 0);
gtk_box_pack_start(GTK_BOX(vbox), button_box, TRUE, TRUE, 2); gtk_box_pack_start (GTK_BOX(vbox), button_box, TRUE, TRUE, 2);
ok_button=ut_button_new_stock_swap(GTK_STOCK_CLOSE, gtk_widget_destroy, window, button_box); ok_button = ut_button_new_stock_swap (GTK_STOCK_CLOSE, gtk_widget_destroy, window, button_box);
gtk_widget_grab_default(ok_button); gtk_widget_grab_default (ok_button);
gtk_widget_show_all(window); gtk_widget_show_all (window);
} }