diff --git a/src/rules.c b/src/rules.c index 075eeb0..2be1a2a 100644 --- a/src/rules.c +++ b/src/rules.c @@ -11,66 +11,67 @@ #include "gtkutils.h" /* Show dialog box with game rules*/ -void show_rules(GtkWidget *widget, gpointer data) { - GtkWidget *window; - GtkWidget *vbox, *hbox, *button_box; - GtkWidget *label; - GtkWidget *frame; - GtkWidget *separator; - GtkWidget *ok_button; +void show_rules (GtkWidget *widget, gpointer data) +{ + GtkWidget * window; + GtkWidget * vbox, * hbox, * button_box; + GtkWidget * label; + GtkWidget * frame; + GtkWidget * separator; + GtkWidget * ok_button; - window=ut_window_new(_("Rules"), "GtkBalls_Rules", "GtkBalls", TRUE, FALSE, FALSE, 5); + window = ut_window_new(_("Rules"), "GtkBalls_Rules", "GtkBalls", TRUE, FALSE, FALSE, 5); - vbox=gtk_vbox_new(FALSE, 0); - gtk_container_add(GTK_CONTAINER(window), vbox); + vbox = gtk_vbox_new (FALSE, 0); + gtk_container_add (GTK_CONTAINER(window), vbox); - frame=gtk_frame_new(_("Rules")); - gtk_box_pack_start(GTK_BOX(vbox), frame, TRUE, TRUE, 3); + frame = gtk_frame_new (_("Rules")); + gtk_box_pack_start (GTK_BOX(vbox), frame, TRUE, TRUE, 3); - hbox=gtk_hbox_new(FALSE, 0); - gtk_container_set_border_width(GTK_CONTAINER(hbox), 10); - gtk_container_add(GTK_CONTAINER(frame), hbox); + hbox = gtk_hbox_new (FALSE, 0); + gtk_container_set_border_width (GTK_CONTAINER(hbox), 10); + gtk_container_add (GTK_CONTAINER(frame), hbox); - label=gtk_label_new(_("The standard play area of GtkBalls is a 9x9\n" \ - "grid (it can be changed through \"Rules\"\n" \ - "option in ingame menu). When GtkBalls is\n" \ - "first started a number of balls are placed\n" \ - "in a random manner on the grid. Balls are\n" \ - "in different colors (and/or shape). You may\n" \ - "move balls on the grid by selecting them and\n" \ - "selecting an empty square on the grid as\n" \ - "destination for the ball you selected. Balls\n" \ - "will only move if they are not blocked by\n" \ - "other balls. Each time you move a ball,\n" \ - "unless you score some points, new balls\n" \ - "appear in a random manner on the grid. If\n" \ - "the grid is full then the game is lost.\n" \ - "However this is bound to happen, your goal\n" \ - "is to make the highest score. In order to do\n" \ - "this you must make lines in a vertical,\n" \ - "horizontal or diagonal way with balls of the\n" \ - "same color. By default a line must have at\n" \ - "least five balls of the same color (it can\n" \ - "also be changed through \"Rules\" option in\n" \ - "ingame menu). Making a line of minimum amount\n" \ - "of the balls, specifed in rules, will earn you\n" \ - "twice the points for your score. If you make\n" \ - "lines over minimum amount of the balls it will\n" \ - "earn you even more points. In order to help you\n" \ - "decide which ball you are going to move, there\n" \ - "is an indicator on top of the grid that shows\n" \ - "what colors the next balls that will appear on\n" \ - "the grid will be.")); - gtk_box_pack_start(GTK_BOX(hbox), label, TRUE, TRUE, 5); + label = gtk_label_new (_("The standard play area of GtkBalls is a 9x9\n" \ + "grid (it can be changed through \"Rules\"\n" \ + "option in ingame menu). When GtkBalls is\n" \ + "first started a number of balls are placed\n" \ + "in a random manner on the grid. Balls are\n" \ + "in different colors (and/or shape). You may\n" \ + "move balls on the grid by selecting them and\n" \ + "selecting an empty square on the grid as\n" \ + "destination for the ball you selected. Balls\n" \ + "will only move if they are not blocked by\n" \ + "other balls. Each time you move a ball,\n" \ + "unless you score some points, new balls\n" \ + "appear in a random manner on the grid. If\n" \ + "the grid is full then the game is lost.\n" \ + "However this is bound to happen, your goal\n" \ + "is to make the highest score. In order to do\n" \ + "this you must make lines in a vertical,\n" \ + "horizontal or diagonal way with balls of the\n" \ + "same color. By default a line must have at\n" \ + "least five balls of the same color (it can\n" \ + "also be changed through \"Rules\" option in\n" \ + "ingame menu). Making a line of minimum amount\n" \ + "of the balls, specifed in rules, will earn you\n" \ + "twice the points for your score. If you make\n" \ + "lines over minimum amount of the balls it will\n" \ + "earn you even more points. In order to help you\n" \ + "decide which ball you are going to move, there\n" \ + "is an indicator on top of the grid that shows\n" \ + "what colors the next balls that will appear on\n" \ + "the grid will be.")); + gtk_box_pack_start (GTK_BOX(hbox), label, TRUE, TRUE, 5); - separator=gtk_hseparator_new(); - gtk_box_pack_start(GTK_BOX(vbox), separator, FALSE, FALSE, 5); + separator = gtk_hseparator_new (); + gtk_box_pack_start (GTK_BOX(vbox), separator, FALSE, FALSE, 5); - button_box=gtk_hbox_new(FALSE, 0); - gtk_box_pack_start(GTK_BOX(vbox), button_box, TRUE, TRUE, 2); + button_box = gtk_hbox_new (FALSE, 0); + gtk_box_pack_start (GTK_BOX(vbox), button_box, TRUE, TRUE, 2); - ok_button=ut_button_new_stock_swap(GTK_STOCK_CLOSE, gtk_widget_destroy, window, button_box); + ok_button = ut_button_new_stock_swap (GTK_STOCK_CLOSE, gtk_widget_destroy, window, button_box); - gtk_widget_grab_default(ok_button); - gtk_widget_show_all(window); + gtk_widget_grab_default (ok_button); + gtk_widget_show_all (window); }