#Theme based on images borrowed from various places: #bsd, kde, troll - from xtux (http://xtux.sourceforge.net/) #break, coke, walk - from http://www.babytux.org/ #daemon - from http://freebsd.org/ #number of jump phases must be >= 2 #number of destroy phases must be >= 2 #all pixmaps are centered relative to "empty cell" #empty cell cell = empty.xpm #footprints paw.down_up = paw_down_up.xpm paw.up_down = paw_up_down.xpm paw.left_right = paw_left_right.xpm paw.right_left = paw_right_left.xpm paw.down_right = paw_down_right.xpm paw.down_left = paw_down_left.xpm paw.up_right = paw_up_right.xpm paw.up_left = paw_up_left.xpm #number of different balls in theme ball.numbers = 7 ball.1.still = break1.xpm ball.1.small = break_small.xpm ball.1.jump.numbers = 8 ball.1.jump.1 = break1.xpm ball.1.jump.2 = break2.xpm ball.1.jump.3 = break3.xpm ball.1.jump.4 = break4.xpm ball.1.jump.5 = break5.xpm ball.1.jump.6 = break6.xpm ball.1.jump.7 = break7.xpm ball.1.jump.8 = break8.xpm ball.1.jump.1.usec = 150 ball.1.jump.2.usec = 150 ball.1.jump.3.usec = 150 ball.1.jump.4.usec = 150 ball.1.jump.5.usec = 150 ball.1.jump.6.usec = 150 ball.1.jump.7.usec = 150 ball.1.jump.8.usec = 150 ball.1.destroy.numbers = 6 ball.1.destroy.1 = break1.xpm ball.1.destroy.2 = break1des1.xpm ball.1.destroy.3 = break1des3.xpm ball.1.destroy.4 = break1des5.xpm ball.1.destroy.5 = break1des7.xpm ball.1.destroy.6 = break1des9.xpm ball.1.destroy.1.usec = 50 ball.1.destroy.2.usec = 50 ball.1.destroy.3.usec = 50 ball.1.destroy.4.usec = 50 ball.1.destroy.5.usec = 50 ball.1.destroy.6.usec = 50 ball.2.still = walk1.xpm ball.2.small = walk_small.xpm ball.2.jump.numbers = 8 ball.2.jump.1 = walk1.xpm ball.2.jump.2 = walk2.xpm ball.2.jump.3 = walk3.xpm ball.2.jump.4 = walk4.xpm ball.2.jump.5 = walk5.xpm ball.2.jump.6 = walk6.xpm ball.2.jump.7 = walk7.xpm ball.2.jump.8 = walk8.xpm ball.2.jump.1.usec = 150 ball.2.jump.2.usec = 150 ball.2.jump.3.usec = 150 ball.2.jump.4.usec = 150 ball.2.jump.5.usec = 150 ball.2.jump.6.usec = 150 ball.2.jump.7.usec = 150 ball.2.jump.8.usec = 150 ball.2.destroy.numbers = 6 ball.2.destroy.1 = walk1.xpm ball.2.destroy.2 = walk1des1.xpm ball.2.destroy.3 = walk1des2.xpm ball.2.destroy.4 = walk1des3.xpm ball.2.destroy.5 = walk1des4.xpm ball.2.destroy.6 = walk1des5.xpm ball.2.destroy.1.usec = 50 ball.2.destroy.2.usec = 50 ball.2.destroy.3.usec = 50 ball.2.destroy.4.usec = 50 ball.2.destroy.5.usec = 50 ball.2.destroy.6.usec = 50 ball.3.still = coke1.xpm ball.3.small = coke_small.xpm ball.3.jump.numbers = 8 ball.3.jump.1 = coke1.xpm ball.3.jump.2 = coke2.xpm ball.3.jump.3 = coke3.xpm ball.3.jump.4 = coke4.xpm ball.3.jump.5 = coke5.xpm ball.3.jump.6 = coke6.xpm ball.3.jump.7 = coke7.xpm ball.3.jump.8 = coke8.xpm ball.3.jump.1.usec = 500 ball.3.jump.2.usec = 150 ball.3.jump.3.usec = 150 ball.3.jump.4.usec = 150 ball.3.jump.5.usec = 150 ball.3.jump.6.usec = 150 ball.3.jump.7.usec = 150 ball.3.jump.8.usec = 150 ball.3.destroy.numbers = 6 ball.3.destroy.1 = coke1.xpm ball.3.destroy.2 = coke1des1.xpm ball.3.destroy.3 = coke1des2.xpm ball.3.destroy.4 = coke1des3.xpm ball.3.destroy.5 = coke1des4.xpm ball.3.destroy.6 = coke1des5.xpm ball.3.destroy.1.usec = 50 ball.3.destroy.2.usec = 50 ball.3.destroy.3.usec = 50 ball.3.destroy.4.usec = 50 ball.3.destroy.5.usec = 50 ball.3.destroy.6.usec = 50 ball.4.still = daemon1.xpm ball.4.small = daemon_small.xpm ball.4.jump.numbers = 9 ball.4.jump.1 = daemon1.xpm ball.4.jump.2 = daemon2.xpm ball.4.jump.3 = daemon3.xpm ball.4.jump.4 = daemon4.xpm ball.4.jump.5 = daemon5.xpm ball.4.jump.6 = daemon4.xpm ball.4.jump.7 = daemon3.xpm ball.4.jump.8 = daemon2.xpm ball.4.jump.9 = daemon1.xpm ball.4.jump.1.usec = 150 ball.4.jump.2.usec = 150 ball.4.jump.3.usec = 150 ball.4.jump.4.usec = 150 ball.4.jump.5.usec = 150 ball.4.jump.6.usec = 150 ball.4.jump.7.usec = 150 ball.4.jump.8.usec = 150 ball.4.jump.9.usec = 150 ball.4.destroy.numbers = 6 ball.4.destroy.1 = daemon1.xpm ball.4.destroy.2 = daemon1des1.xpm ball.4.destroy.3 = daemon1des2.xpm ball.4.destroy.4 = daemon1des3.xpm ball.4.destroy.5 = daemon1des4.xpm ball.4.destroy.6 = daemon1des5.xpm ball.4.destroy.1.usec = 50 ball.4.destroy.2.usec = 50 ball.4.destroy.3.usec = 50 ball.4.destroy.4.usec = 50 ball.4.destroy.5.usec = 50 ball.4.destroy.6.usec = 50 ball.5.still = kde1.xpm ball.5.small = kde_small.xpm ball.5.jump.numbers = 4 ball.5.jump.1 = kde1.xpm ball.5.jump.2 = kde2.xpm ball.5.jump.3 = kde1.xpm ball.5.jump.4 = kde3.xpm ball.5.jump.1.usec = 150 ball.5.jump.2.usec = 150 ball.5.jump.3.usec = 150 ball.5.jump.4.usec = 150 ball.5.destroy.numbers = 6 ball.5.destroy.1 = kde1.xpm ball.5.destroy.2 = kde1des1.xpm ball.5.destroy.3 = kde1des2.xpm ball.5.destroy.4 = kde1des3.xpm ball.5.destroy.5 = kde1des4.xpm ball.5.destroy.6 = kde1des5.xpm ball.5.destroy.1.usec = 50 ball.5.destroy.2.usec = 50 ball.5.destroy.3.usec = 50 ball.5.destroy.4.usec = 50 ball.5.destroy.5.usec = 50 ball.5.destroy.6.usec = 50 ball.6.still = bsd1.xpm ball.6.small = bsd_small.xpm ball.6.jump.numbers = 4 ball.6.jump.1 = bsd1.xpm ball.6.jump.2 = bsd2.xpm ball.6.jump.3 = bsd1.xpm ball.6.jump.4 = bsd3.xpm ball.6.jump.1.usec = 150 ball.6.jump.2.usec = 150 ball.6.jump.3.usec = 150 ball.6.jump.4.usec = 150 ball.6.destroy.numbers = 6 ball.6.destroy.1 = bsd1.xpm ball.6.destroy.2 = bsd1des1.xpm ball.6.destroy.3 = bsd1des2.xpm ball.6.destroy.4 = bsd1des3.xpm ball.6.destroy.5 = bsd1des4.xpm ball.6.destroy.6 = bsd1des5.xpm ball.6.destroy.1.usec = 50 ball.6.destroy.2.usec = 50 ball.6.destroy.3.usec = 50 ball.6.destroy.4.usec = 50 ball.6.destroy.5.usec = 50 ball.6.destroy.6.usec = 50 ball.7.still = troll1.xpm ball.7.small = troll_small.xpm ball.7.jump.numbers = 5 ball.7.jump.1 = troll1.xpm ball.7.jump.2 = troll2.xpm ball.7.jump.3 = troll3.xpm ball.7.jump.4 = troll4.xpm ball.7.jump.5 = troll5.xpm ball.7.jump.1.usec = 150 ball.7.jump.2.usec = 150 ball.7.jump.3.usec = 150 ball.7.jump.4.usec = 150 ball.7.jump.5.usec = 150 ball.7.destroy.numbers = 6 ball.7.destroy.1 = troll1.xpm ball.7.destroy.2 = troll1des1.xpm ball.7.destroy.3 = troll1des2.xpm ball.7.destroy.4 = troll1des3.xpm ball.7.destroy.5 = troll1des4.xpm ball.7.destroy.6 = troll1des5.xpm ball.7.destroy.1.usec = 50 ball.7.destroy.2.usec = 50 ball.7.destroy.3.usec = 50 ball.7.destroy.4.usec = 50 ball.7.destroy.5.usec = 50 ball.7.destroy.6.usec = 50