#all file names are relative to theme directory #if you want get file from outside of it use #../../../../../../path/to/pixmap =) #number of jump phases must be >= 2 #number of destroy phases must be >= 2 #all pixmaps are centered relative to "empty cell" #empty cell cell = empty_cell.xpm #footprints paw.down_up = paw_down_up.xpm paw.up_down = paw_up_down.xpm paw.left_right = paw_left_right.xpm paw.right_left = paw_right_left.xpm paw.down_right = paw_down_right.xpm paw.down_left = paw_down_left.xpm paw.up_right = paw_up_right.xpm paw.up_left = paw_up_left.xpm #number of different balls in theme ball.numbers = 7 #still image ball.1.still = blue_ball.xpm #small image to display in "next colors" field ball.1.small = small_blue_ball.xpm #number of "jumping animation" phases ball.1.jump.numbers = 16 #pictures for "jumping animation" phases ball.1.jump.1 = blue_ball.xpm ball.1.jump.2 = blue_ball_jump2.xpm ball.1.jump.3 = blue_ball_jump3.xpm ball.1.jump.4 = blue_ball_jump4.xpm ball.1.jump.5 = blue_ball_jump5.xpm ball.1.jump.6 = blue_ball_jump6.xpm ball.1.jump.7 = blue_ball_jump7.xpm ball.1.jump.8 = blue_ball_jump8.xpm ball.1.jump.9 = blue_ball_jump9.xpm ball.1.jump.10 = blue_ball_jump10.xpm ball.1.jump.11 = blue_ball_jump11.xpm ball.1.jump.12 = blue_ball_jump12.xpm ball.1.jump.13 = blue_ball_jump13.xpm ball.1.jump.14 = blue_ball_jump14.xpm ball.1.jump.15 = blue_ball_jump15.xpm ball.1.jump.16 = blue_ball_jump16.xpm #delays after each phase ball.1.jump.1.usec = 200 ball.1.jump.2.usec = 600 ball.1.jump.3.usec = 50 ball.1.jump.4.usec = 50 ball.1.jump.5.usec = 50 ball.1.jump.6.usec = 50 ball.1.jump.7.usec = 50 ball.1.jump.8.usec = 50 ball.1.jump.9.usec = 50 ball.1.jump.10.usec = 50 ball.1.jump.11.usec = 50 ball.1.jump.12.usec = 100 ball.1.jump.13.usec = 200 ball.1.jump.14.usec = 100 ball.1.jump.15.usec = 200 ball.1.jump.16.usec = 100 #number of "destroy animation" phases ball.1.destroy.numbers = 11 #pictures for "destroy animation" phases ball.1.destroy.1 = blue_ball_destroy1.xpm ball.1.destroy.2 = blue_ball_destroy2.xpm ball.1.destroy.3 = blue_ball_destroy3.xpm ball.1.destroy.4 = blue_ball_destroy4.xpm ball.1.destroy.5 = blue_ball_destroy5.xpm ball.1.destroy.6 = blue_ball_destroy6.xpm ball.1.destroy.7 = blue_ball_destroy7.xpm ball.1.destroy.8 = blue_ball_destroy8.xpm ball.1.destroy.9 = blue_ball_destroy9.xpm ball.1.destroy.10 = blue_ball_destroy10.xpm ball.1.destroy.11 = blue_ball_destroy11.xpm #delays after each phase ball.1.destroy.1.usec = 100 ball.1.destroy.2.usec = 100 ball.1.destroy.3.usec = 100 ball.1.destroy.4.usec = 100 ball.1.destroy.5.usec = 100 ball.1.destroy.6.usec = 100 ball.1.destroy.7.usec = 100 ball.1.destroy.8.usec = 100 ball.1.destroy.9.usec = 100 ball.1.destroy.10.usec = 100 ball.1.destroy.11.usec = 100 ball.2.still = brown_ball.xpm ball.2.small = small_brown_ball.xpm ball.2.jump.numbers = 4 ball.2.jump.1 = brown_ball.xpm ball.2.jump.2 = brown_ball_jump2.xpm ball.2.jump.3 = brown_ball_jump3.xpm ball.2.jump.4 = brown_ball_jump4.xpm ball.2.jump.1.usec = 100 ball.2.jump.2.usec = 100 ball.2.jump.3.usec = 100 ball.2.jump.4.usec = 100 ball.2.destroy.numbers = 11 ball.2.destroy.1 = brown_ball_destroy1.xpm ball.2.destroy.2 = brown_ball_destroy2.xpm ball.2.destroy.3 = brown_ball_destroy3.xpm ball.2.destroy.4 = brown_ball_destroy4.xpm ball.2.destroy.5 = brown_ball_destroy5.xpm ball.2.destroy.6 = brown_ball_destroy6.xpm ball.2.destroy.7 = brown_ball_destroy7.xpm ball.2.destroy.8 = brown_ball_destroy8.xpm ball.2.destroy.9 = brown_ball_destroy9.xpm ball.2.destroy.10 = brown_ball_destroy10.xpm ball.2.destroy.11 = brown_ball_destroy11.xpm ball.2.destroy.1.usec = 100 ball.2.destroy.2.usec = 100 ball.2.destroy.3.usec = 100 ball.2.destroy.4.usec = 100 ball.2.destroy.5.usec = 100 ball.2.destroy.6.usec = 100 ball.2.destroy.7.usec = 100 ball.2.destroy.8.usec = 100 ball.2.destroy.9.usec = 100 ball.2.destroy.10.usec = 100 ball.2.destroy.11.usec = 100 ball.3.still = cyan_ball.xpm ball.3.small = small_cyan_ball.xpm ball.3.jump.numbers = 8 ball.3.jump.1 = cyan_ball.xpm ball.3.jump.2 = cyan_ball_jump2.xpm ball.3.jump.3 = cyan_ball_jump3.xpm ball.3.jump.4 = cyan_ball_jump4.xpm ball.3.jump.5 = cyan_ball_jump5.xpm ball.3.jump.6 = cyan_ball_jump6.xpm ball.3.jump.7 = cyan_ball_jump7.xpm ball.3.jump.8 = cyan_ball_jump8.xpm ball.3.jump.1.usec = 150 ball.3.jump.2.usec = 150 ball.3.jump.3.usec = 150 ball.3.jump.4.usec = 150 ball.3.jump.5.usec = 150 ball.3.jump.6.usec = 150 ball.3.jump.7.usec = 150 ball.3.jump.8.usec = 150 ball.3.destroy.numbers = 11 ball.3.destroy.1 = cyan_ball_destroy1.xpm ball.3.destroy.2 = cyan_ball_destroy2.xpm ball.3.destroy.3 = cyan_ball_destroy3.xpm ball.3.destroy.4 = cyan_ball_destroy4.xpm ball.3.destroy.5 = cyan_ball_destroy5.xpm ball.3.destroy.6 = cyan_ball_destroy6.xpm ball.3.destroy.7 = cyan_ball_destroy7.xpm ball.3.destroy.8 = cyan_ball_destroy8.xpm ball.3.destroy.9 = cyan_ball_destroy9.xpm ball.3.destroy.10 = cyan_ball_destroy10.xpm ball.3.destroy.11 = cyan_ball_destroy11.xpm ball.3.destroy.1.usec = 100 ball.3.destroy.2.usec = 100 ball.3.destroy.3.usec = 100 ball.3.destroy.4.usec = 100 ball.3.destroy.5.usec = 100 ball.3.destroy.6.usec = 100 ball.3.destroy.7.usec = 100 ball.3.destroy.8.usec = 100 ball.3.destroy.9.usec = 100 ball.3.destroy.10.usec = 100 ball.3.destroy.11.usec = 100 ball.4.still = green_ball.xpm ball.4.small = small_green_ball.xpm ball.4.jump.numbers = 13 ball.4.jump.1 = green_ball.xpm ball.4.jump.2 = green_ball_jump2.xpm ball.4.jump.3 = green_ball_jump3.xpm ball.4.jump.4 = green_ball_jump4.xpm ball.4.jump.5 = green_ball_jump5.xpm ball.4.jump.6 = green_ball_jump6.xpm ball.4.jump.7 = green_ball_jump7.xpm ball.4.jump.8 = green_ball_jump8.xpm ball.4.jump.9 = green_ball_jump9.xpm ball.4.jump.10 = green_ball_jump10.xpm ball.4.jump.11 = green_ball_jump11.xpm ball.4.jump.12 = green_ball_jump12.xpm ball.4.jump.13 = green_ball_jump13.xpm ball.4.jump.1.usec = 100 ball.4.jump.2.usec = 100 ball.4.jump.3.usec = 100 ball.4.jump.4.usec = 100 ball.4.jump.5.usec = 100 ball.4.jump.6.usec = 100 ball.4.jump.7.usec = 100 ball.4.jump.8.usec = 100 ball.4.jump.9.usec = 100 ball.4.jump.10.usec = 100 ball.4.jump.11.usec = 100 ball.4.jump.12.usec = 100 ball.4.jump.13.usec = 100 ball.4.destroy.numbers = 11 ball.4.destroy.1 = green_ball_destroy1.xpm ball.4.destroy.2 = green_ball_destroy2.xpm ball.4.destroy.3 = green_ball_destroy3.xpm ball.4.destroy.4 = green_ball_destroy4.xpm ball.4.destroy.5 = green_ball_destroy5.xpm ball.4.destroy.6 = green_ball_destroy6.xpm ball.4.destroy.7 = green_ball_destroy7.xpm ball.4.destroy.8 = green_ball_destroy8.xpm ball.4.destroy.9 = green_ball_destroy9.xpm ball.4.destroy.10 = green_ball_destroy10.xpm ball.4.destroy.11 = green_ball_destroy11.xpm ball.4.destroy.1.usec = 100 ball.4.destroy.2.usec = 100 ball.4.destroy.3.usec = 100 ball.4.destroy.4.usec = 100 ball.4.destroy.5.usec = 100 ball.4.destroy.6.usec = 100 ball.4.destroy.7.usec = 100 ball.4.destroy.8.usec = 100 ball.4.destroy.9.usec = 100 ball.4.destroy.10.usec = 100 ball.4.destroy.11.usec = 100 ball.5.still = pink_ball.xpm ball.5.small = small_pink_ball.xpm ball.5.jump.numbers = 18 ball.5.jump.1 = pink_ball.xpm ball.5.jump.2 = pink_ball_jump2.xpm ball.5.jump.3 = pink_ball_jump3.xpm ball.5.jump.4 = pink_ball_jump4.xpm ball.5.jump.5 = pink_ball_jump5.xpm ball.5.jump.6 = pink_ball_jump6.xpm ball.5.jump.7 = pink_ball_jump7.xpm ball.5.jump.8 = pink_ball_jump8.xpm ball.5.jump.9 = pink_ball_jump9.xpm ball.5.jump.10 = pink_ball_jump10.xpm ball.5.jump.11 = pink_ball_jump11.xpm ball.5.jump.12 = pink_ball_jump12.xpm ball.5.jump.13 = pink_ball_jump13.xpm ball.5.jump.14 = pink_ball_jump14.xpm ball.5.jump.15 = pink_ball_jump15.xpm ball.5.jump.16 = pink_ball_jump16.xpm ball.5.jump.17 = pink_ball_jump17.xpm ball.5.jump.18 = pink_ball_jump18.xpm ball.5.jump.1.usec = 100 ball.5.jump.2.usec = 100 ball.5.jump.3.usec = 100 ball.5.jump.4.usec = 100 ball.5.jump.5.usec = 100 ball.5.jump.6.usec = 100 ball.5.jump.7.usec = 100 ball.5.jump.8.usec = 100 ball.5.jump.9.usec = 100 ball.5.jump.10.usec = 130 ball.5.jump.11.usec = 50 ball.5.jump.12.usec = 50 ball.5.jump.13.usec = 50 ball.5.jump.14.usec = 50 ball.5.jump.15.usec = 50 ball.5.jump.16.usec = 50 ball.5.jump.17.usec = 50 ball.5.jump.18.usec = 50 ball.5.destroy.numbers = 11 ball.5.destroy.1 = pink_ball_destroy1.xpm ball.5.destroy.2 = pink_ball_destroy2.xpm ball.5.destroy.3 = pink_ball_destroy3.xpm ball.5.destroy.4 = pink_ball_destroy4.xpm ball.5.destroy.5 = pink_ball_destroy5.xpm ball.5.destroy.6 = pink_ball_destroy6.xpm ball.5.destroy.7 = pink_ball_destroy7.xpm ball.5.destroy.8 = pink_ball_destroy8.xpm ball.5.destroy.9 = pink_ball_destroy9.xpm ball.5.destroy.10 = pink_ball_destroy10.xpm ball.5.destroy.11 = pink_ball_destroy11.xpm ball.5.destroy.1.usec = 100 ball.5.destroy.2.usec = 100 ball.5.destroy.3.usec = 100 ball.5.destroy.4.usec = 100 ball.5.destroy.5.usec = 100 ball.5.destroy.6.usec = 100 ball.5.destroy.7.usec = 100 ball.5.destroy.8.usec = 100 ball.5.destroy.9.usec = 100 ball.5.destroy.10.usec = 100 ball.5.destroy.11.usec = 100 ball.6.still = red_ball.xpm ball.6.small = small_red_ball.xpm ball.6.jump.numbers = 19 ball.6.jump.1 = red_ball.xpm ball.6.jump.2 = red_ball_jump2.xpm ball.6.jump.3 = red_ball_jump3.xpm ball.6.jump.4 = red_ball_jump4.xpm ball.6.jump.5 = red_ball_jump5.xpm ball.6.jump.6 = red_ball_jump6.xpm ball.6.jump.7 = red_ball_jump7.xpm ball.6.jump.8 = red_ball_jump8.xpm ball.6.jump.9 = red_ball_jump9.xpm ball.6.jump.10 = red_ball_jump10.xpm ball.6.jump.11 = red_ball_jump11.xpm ball.6.jump.12 = red_ball_jump12.xpm ball.6.jump.13 = red_ball_jump13.xpm ball.6.jump.14 = red_ball_jump14.xpm ball.6.jump.15 = red_ball_jump15.xpm ball.6.jump.16 = red_ball_jump16.xpm ball.6.jump.17 = red_ball_jump17.xpm ball.6.jump.18 = red_ball_jump18.xpm ball.6.jump.19 = red_ball_jump19.xpm ball.6.jump.1.usec = 200 ball.6.jump.2.usec = 100 ball.6.jump.3.usec = 100 ball.6.jump.4.usec = 100 ball.6.jump.5.usec = 100 ball.6.jump.6.usec = 100 ball.6.jump.7.usec = 100 ball.6.jump.8.usec = 100 ball.6.jump.9.usec = 200 ball.6.jump.10.usec = 200 ball.6.jump.11.usec = 100 ball.6.jump.12.usec = 100 ball.6.jump.13.usec = 100 ball.6.jump.14.usec = 100 ball.6.jump.15.usec = 100 ball.6.jump.16.usec = 100 ball.6.jump.17.usec = 100 ball.6.jump.18.usec = 100 ball.6.jump.19.usec = 200 ball.6.destroy.numbers = 11 ball.6.destroy.1 = red_ball_destroy1.xpm ball.6.destroy.2 = red_ball_destroy2.xpm ball.6.destroy.3 = red_ball_destroy3.xpm ball.6.destroy.4 = red_ball_destroy4.xpm ball.6.destroy.5 = red_ball_destroy5.xpm ball.6.destroy.6 = red_ball_destroy6.xpm ball.6.destroy.7 = red_ball_destroy7.xpm ball.6.destroy.8 = red_ball_destroy8.xpm ball.6.destroy.9 = red_ball_destroy9.xpm ball.6.destroy.10 = red_ball_destroy10.xpm ball.6.destroy.11 = red_ball_destroy11.xpm ball.6.destroy.1.usec = 100 ball.6.destroy.2.usec = 100 ball.6.destroy.3.usec = 100 ball.6.destroy.4.usec = 100 ball.6.destroy.5.usec = 100 ball.6.destroy.6.usec = 100 ball.6.destroy.7.usec = 100 ball.6.destroy.8.usec = 100 ball.6.destroy.9.usec = 100 ball.6.destroy.10.usec = 100 ball.6.destroy.11.usec = 100 ball.7.still = yellow_ball.xpm ball.7.small = small_yellow_ball.xpm ball.7.jump.numbers = 25 ball.7.jump.1 = yellow_ball.xpm ball.7.jump.2 = yellow_ball_jump2.xpm ball.7.jump.3 = yellow_ball_jump3.xpm ball.7.jump.4 = yellow_ball_jump4.xpm ball.7.jump.5 = yellow_ball_jump5.xpm ball.7.jump.6 = yellow_ball_jump6.xpm ball.7.jump.7 = yellow_ball_jump7.xpm ball.7.jump.8 = yellow_ball_jump8.xpm ball.7.jump.9 = yellow_ball_jump9.xpm ball.7.jump.10 = yellow_ball_jump10.xpm ball.7.jump.11 = yellow_ball_jump11.xpm ball.7.jump.12 = yellow_ball_jump12.xpm ball.7.jump.13 = yellow_ball_jump13.xpm ball.7.jump.14 = yellow_ball_jump14.xpm ball.7.jump.15 = yellow_ball_jump15.xpm ball.7.jump.16 = yellow_ball_jump16.xpm ball.7.jump.17 = yellow_ball_jump17.xpm ball.7.jump.18 = yellow_ball_jump18.xpm ball.7.jump.19 = yellow_ball_jump19.xpm ball.7.jump.20 = yellow_ball_jump20.xpm ball.7.jump.21 = yellow_ball_jump21.xpm ball.7.jump.22 = yellow_ball_jump22.xpm ball.7.jump.23 = yellow_ball_jump23.xpm ball.7.jump.24 = yellow_ball_jump24.xpm ball.7.jump.25 = yellow_ball_jump25.xpm ball.7.jump.1.usec = 150 ball.7.jump.2.usec = 150 ball.7.jump.3.usec = 150 ball.7.jump.4.usec = 150 ball.7.jump.5.usec = 150 ball.7.jump.6.usec = 40 ball.7.jump.7.usec = 40 ball.7.jump.8.usec = 40 ball.7.jump.9.usec = 40 ball.7.jump.10.usec = 40 ball.7.jump.11.usec = 40 ball.7.jump.12.usec = 40 ball.7.jump.13.usec = 40 ball.7.jump.14.usec = 40 ball.7.jump.15.usec = 40 ball.7.jump.16.usec = 40 ball.7.jump.17.usec = 40 ball.7.jump.18.usec = 40 ball.7.jump.19.usec = 40 ball.7.jump.20.usec = 40 ball.7.jump.21.usec = 150 ball.7.jump.22.usec = 50 ball.7.jump.23.usec = 50 ball.7.jump.24.usec = 50 ball.7.jump.25.usec = 50 ball.7.destroy.numbers = 11 ball.7.destroy.1 = yellow_ball_destroy1.xpm ball.7.destroy.2 = yellow_ball_destroy2.xpm ball.7.destroy.3 = yellow_ball_destroy3.xpm ball.7.destroy.4 = yellow_ball_destroy4.xpm ball.7.destroy.5 = yellow_ball_destroy5.xpm ball.7.destroy.6 = yellow_ball_destroy6.xpm ball.7.destroy.7 = yellow_ball_destroy7.xpm ball.7.destroy.8 = yellow_ball_destroy8.xpm ball.7.destroy.9 = yellow_ball_destroy9.xpm ball.7.destroy.10 = yellow_ball_destroy10.xpm ball.7.destroy.11 = yellow_ball_destroy11.xpm ball.7.destroy.1.usec = 100 ball.7.destroy.2.usec = 100 ball.7.destroy.3.usec = 100 ball.7.destroy.4.usec = 100 ball.7.destroy.5.usec = 100 ball.7.destroy.6.usec = 100 ball.7.destroy.7.usec = 100 ball.7.destroy.8.usec = 100 ball.7.destroy.9.usec = 100 ball.7.destroy.10.usec = 100 ball.7.destroy.11.usec = 100